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Texture Improvement and Animations plus new buildings

A topic by 1crash007 created Mar 16, 2018 Views: 471 Replies: 4
Viewing posts 1 to 4
(3 edits) (+2)

Buildings - Age of Empires 2 HD edition - Ripped by Saint_Michaels on the Spriters Resource

Source
https://www.spriters-resource.com/pc_computer/ageofempiresii/?source=genre

Trees - Pinterest

Source
https://www.pinterest.ca/pin/436497388859683786/

Much more still to add..
Developer (1 edit)

Wow, that's pretty!

There isn't a defending animation, nor would it fit well with the way units are simulated.

There are two attack animations, though.

Full Unit Animation List

  • Idle - used when the unit isn't doing anything else
  • Walk - when moving across walkable terrain
  • Swim - when moving across non-walkable, swimmable terrain
  • SwimCarry - just like Swim, but when the unit is carrying items
  • Carry - just like Walk, but when the unit is carrying items
  • Corpse - used for an effect after the unit has died
  • Death - used for an effect as the unit is dying, should be short
  • MeleeAttack - for fighting adjacent units, only units with a melee attack value will do this (pretty much everyone but the trade carts)
  • RangedAttack - for fighting ranged units, only units with a ranged attack value will do this (skirmishers, archers, etc)
(2 edits)

ok thanks for the info.

Here is a look at one of the imageset used.

Sourced from the interwebs


Here is a look at the new desert textures and gave the desert some life too.



(1 edit)

More changes now have a food resource to the game

produces 5 food

New Building Hunter

Requires food resource on map.


New building Tailor

Produces 25 happiness

What!! Settlers need clothes too!!


This is a lot of stuff! Looks awesome so far, very civ-like graphic style.