Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Yet More (Terrible) Ideas

A topic by Nunivyer Business created Mar 16, 2018 Views: 173
Viewing posts 1 to 1


These would be similar to the hammer in that they would have a windup, and be unable to block arrows. However, a great sword would be bigger (Default maybe the Overseer) and slice multiple enemies in rows, instead of shattering or slicing one.

Noxious Gas.

This gas would basically corrode the player, but only slowly- They could run through a small cloud and have no damage, or jet pack through a field of it. It could be emitted by a modified smoke machine, and possibly a new Spider-Tron.


This is a popular idea, but could there be a way for the player to throw bombs? Maybe have explosive arrows?


With a certain upgrade, the player would sacrifice his ability to rotate arrows to switch them, possibly from:

Fire arrows. We know these.

Beam arrows. These are much, MUCH faster traveling, but smaller and can’t be set alight. They also cost lots more energy.

Explosive arrows. These explode where they touch, and a possible upgrade could make them spawn a few bombs as well, like ST-6K.

Homing arrows. The homing effect would be subtle, but enough to correct near misses. Also targets ST eyes, Raptor... flame bags, and various kill zones with an upgrade.

Flame Armor.

With an upgrade, armor repels flames from all but actual lava, making it tougher and actually useful again Raptors.

Hammer Upgrades.

Possibly some upgrades to reduce winding time slightly?

Select level play.

The capability to select and play any Workshop level independently of waiting for it through Endless.


For either modifying levels for personal use, or publishing specially-tagged levels to the Workshop, remixing allows you to open the Level Editor with a certain map loaded, and edit it or see how it works. If published, this could be another Workshop tag.

Better Editor.

Don’t get me wrong,  I love the editor, but I think there are definitely some improvements to be made. 

For example, making ‘moving’ another checked box for all ‘basics’ items, as well as windows etc. This way, it’s easier to make a pre-placed item move, and lets people have sliding glass doors or moving ramps. This would also fix a minor bug, where no moving platforms can be ‘classic Red.’

Also, removing the 20-enemy limit. I love sequential kill-this-wave levels, but I feel they’re limited due to the ban. I get why you did it, but it’s still too easy to enemy-spam. (Pro tip: Butcher your game with 20 simultaneous Overseers).

Wall color changing. I like the basic arena, but when I try to make office levels, I have to carefully realign walls to cover up the Grey walls and red banners. If we could change the wall color/type or even remove them altogether, that would be great.

Beam bots.

These bots would hold a massive, underarm cannon that shoots the Fleet Overseer’s beam. However, instead of a slow track and the line, these bots would directly chase the player, aiming for the floor right behind it 0.3 seconds ago (or however long is balanced).

Armor Dispensers for Editors.

In Sotry mode, I loved the new levels, but I also really enjoyed the armor dispensers (and playing as businessmen! Other feature idea?) and how they offered in-level reapplication, possibly for before a boss battle.

I highly doubt this’ll even be read, but if it is, thanks! I hope some of these ideas don’t go unheard!