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[ 3D Generalist] [develop prototype] [Blender] [Unity]

A topic by Jose Antonio Ruiz Torres created Mar 14, 2018 Views: 76
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We are looking for a 3D generalist to develop our prototype with the aim to reduce the workload of one team member.

With 3D generalist we are refering to someone who knows how to:

model, sculpt, animation with inverse kinematics, create and add normal maps, unwraping, textured,  rigging, optimization of polygons.

Also required:

-Experience with blender.

-Experience with Unity.

-Speak spanish.

We want you to send us your portfolio to accelerate the process.

The prototype is a 3D stealth cartoon game  without combat, in which the player can find different paths to the objective.

We have the objective to finish it for the 15th of may, because we want to show it to obtain feedback.

It´s a collaboration so it's not paid (at least for now).

If you want to contact us please send an email to: