First I'm just gonna get the bugs out of the way.
I had a hell of a time getting button prompts in this game to work for some reason. Sometimes despite the interact prompt showing up I simply couldn't interact, dialogue prompts sometimes also had this issue and spamming was the only solution I could find to fix it.
The other, bigger issue, was that sometimes Karla wouldn't walk at all, I'd press W and she'd stay there, sometimes she'd start to move after I turned, spammed W, or held the button. I did find a 100% workaround though, which for some reason was pressing the DPI button on my razer mouse, I'm serious, she'd always move after I did that.
That out of the way I also just wanted to say I enjoyed the game overall. Having played most versions of, Who I See, this was an interesting iteration on the concept, and feels promising for more to come. I enjoyed the directional changes largely, and wanted more of stuff like Peters paranoid visions of Karla appearing from the dark or showing up around him. But it's limited-ness might also be a strong suit. I also enjoyed the two situations of hand drawn art, they looked great and I sort of wish there was more of them.
This all being said, that is kind of my only complaint, if you can call it one, I really wanted more. Having played previous iterations of the game, there wasn't a lot that surprised me here. My biggest surprise was the abrupt ending, I did get both endings as well, but I felt like in the end, this stands alone worse than it's previous iterations. I feel like that's maybe an obvious observation, considering it's presented as the beginning of a story, but I still felt a bit unsatisfied by the end and desired some more closure, or maybe even a stronger hook for whatever would be next.
But yeah, really enjoyed it overall, looking forward to more projects from you in the future.