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Nyashtr

7
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A member registered Oct 18, 2014 · View creator page →

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Super cute program

Novice to Zandronum here. Can't seem to get any of the custom huds to display, it's only displaying some minimal hud. Any advice would be appreciated.

I remembered to water my flowers.
I enjoyed the demo a lot! Excited to see what's next for this game.

Hey just a heads up! I'm pretty sure you can soft lock the game in the church by interacting with the dress twice. Unless I'm missing something I'm pretty sure it's a softlock lol

Issues were kind of a whenever wherever thing, but I felt like Klara got stuck more if I stopped moving next to prompts? I'm not sure if that's completely true though, considering I basically only stopped moving to talk to characters as is. Apologies I don't have a more helpful rundown on the issue there.
It does seem like it could be an issue regarding my setup somehow, if it's any help: I'm running an NVIDIA GTX 1080 ti, with a razer mouse and keyboard hooked up to their proprietary software of course. The issues a game can encounter with particular hardware can be really confusing so I figure it wouldn't hurt to mention at least. 

I'm glad the feedback was received positively, honestly I was a bit worried my negatives were a little overwhelming my positives. I do really enjoy the game after all, the aesthetic presentation and general style of writing was really engaging. Also I'm just a big fan of creepy girls frankly, Klara's great.

Thanks for taking the time to read my post and respond, keep up the good work!

First I'm just gonna get the bugs out of the way.

I had a hell of a time getting button prompts in this game to work for some reason. Sometimes despite the interact prompt showing up I simply couldn't interact, dialogue prompts sometimes also had this issue and spamming was the only solution I could find to fix it.
The other, bigger issue, was that sometimes Karla wouldn't walk at all, I'd press W and she'd stay there, sometimes she'd start to move after I turned, spammed W, or held the button. I did find a 100% workaround though, which for some reason was pressing the DPI button on my razer mouse,  I'm serious, she'd always move after I did that.

That out of the way I also just wanted to say I enjoyed the game overall. Having played most versions of, Who I See, this was an interesting iteration on the concept, and feels promising for more to come. I enjoyed the directional changes largely, and wanted more of stuff like Peters paranoid visions of Karla appearing from the dark or showing up around him. But it's limited-ness might also be a strong suit. I also enjoyed the two situations of hand drawn art, they looked great and I sort of wish there was more of them.

This all being said, that is kind of my only complaint, if you can call it one, I really wanted more. Having played previous iterations of the game, there wasn't a lot that surprised me here. My biggest surprise was the abrupt ending, I did get both endings as well, but I felt like in the end, this stands alone worse than it's previous iterations. I feel like that's maybe an obvious observation, considering it's presented as the beginning of a story, but I still felt a bit unsatisfied by the end and desired some more closure, or maybe even a stronger hook for whatever would be next.

But yeah, really enjoyed it overall, looking forward to more projects from you in the future. 

Looking nice!