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Tyro Knight Vers 0.1

A topic by ScopeRicrit created Apr 05, 2022 Views: 3,081 Replies: 72
Viewing posts 53 to 61 of 61 · Previous page · First page

Day 251 - New profile pic and banner for Twitter


Day 259 - I will not upload progress this week because I have a surgery two days ago(day 257) 

I have a great pain in the abdomen once a month starting from July or even earlier. The symptoms are of course abdomen pain, vomiting, a little bit of shaking, and diarrhea as far as I remember. 

My family thought it's just some stomach acid issues or me eating too long so they heating my belly with hot water, make me sleep and gave me some stomach medicine, that is until three days ago(day 256) 

At first I had my usual pain delivered to my stomach, until suddenly my bottom right part of the abdomen felt one of if not the most painful pain in my whole life. I end up shaking it almost felt like having a seizure. I end up going to the hospital to get checked. 

They said that either it's from genetics or some food get stuck inside my appendix that cause some inflammation. I did a surgery on cutting the appendix two days ago(day 257). They said that my appendix is a little bit leaked so they had to clean up the area so no infection will occur. 

Now I'm still in recovery, thank you for listening

Merry Christmas and Happy New Year! 

Day 273 - A lot of things I want to talk about

1. New looks of the gem

2. Holding Shift while pressing Right-Click causes Tyro, the player to throw purple rocks. Those purple rock can rotate the blue gems, instead of using special purple tiles

3. New GUI, yay :D

4. Now the player have four health instead of three

5. Clicking the potion to:

 - Fill it up by storing 4 stones in it (if its empty)

- Cause the player to heal by consuming it (if its filled up)

6. New font, no choosing sadly :(

7. Weapon Scrollbar, used so the abilities can be activated using Left-Click

8. Refill stone ammo by holding L-Shift, Tyro can't move when refill. 5 stones max, no 6 

9. Doing something that make Mojang proud, weaponizing fishing rods and turning it into an ability

- Hold F (or Left-Click if it's equipped in the GUI weaponbar) will make Tyro charge the rod

- Charging for 1 second will make the rod ready to be launched

- Release F or Left-Click when the rod is ready will launched the rod to the mouse position

- Release when the rod is not ready or waiting for too long will cancel the charge

- Any enemy that are hooked will be damaged while some mechanisms will be activated

10. New pause menu, yay :D

- Music and SFX settings

- Colorblind accessibility by color the gems into 10 colors

- Control settings

- Load save file and Quit game option (no saving files becus you must saved by checkpoints)

 Finally a productive time!

Day 286 

1. Water tiles, swims in water obviously

2. Sand tiles, you can suffocate in it after few seconds


3. Animation of collecting new interesting things, even a broken knight can celebrate

4. First look of the Progress Menu

- Orange box(top left) is for the abilities and permanent items

- Yellow box(top right) is for temporary items and others

- Blue box(bottom left) is the descriptions

- Small red box(bottom right) is the chest icons as the inventory view and map icons as explored area view

I want tbh, I feel good making a lot of stuff recently!

Day 301 - Sorry for waiting out 2 weeks, I'm just damn slow

- Final progress menu

- - Inventory + Player Bio (Picture 1) (And yes, the name of Tyro is Tyro Knight :>)

- - Map (Picture 2)


- Gathering items animation of Tyro, look at him :D

 

Day 301 - Sorry for waiting out 2 weeks, I'm just damn slow

- Final progress menu

- - Inventory + Player Bio (Picture 1) (And yes, the name of Tyro is Tyro Knight :>)

- - Map (Picture 2)


- Gathering items animation of Tyro, look at him :D

Day 321

1. Reimplemented Lanterns, now wooden chained, and they can be detached and explode(no knights were hurt in the footage)

2. Light Animation

3. Roofspikes, the same as the predecassor

Day 348

1. Game Intro, with MY logo in it! :D


2. Level Intro

3. Some nice decorations to really show how this cave were at least has people living in it

4. Movement dusts

Okay, If I'm want to be honest, I felt awful, because this devlog became a reminder every single time that I am a slow and lazy person with an already limited time from school. The sole reason I started and continue this devlog to this day is for at least SOMEONE to see my game, but overtime it looks like this devlog is getting more and more obscure, so much so that I might discontinue this devlog to focus more on Twitter, or at the very least put some images that I likely cringe on for few days after.

And look at my progress, it is almost a whole YEAR since April 5 2022, the day the fourth iteration of this is born, and I'm not joking, THE FOURTH, and I'm not even reach a finished prototype since probably 6 months ago! I am sorry for the rattle, I hope you don't mind. I feel bad for my self. Thank you for reading it, if you here in the first place.

Viewing posts 53 to 61 of 61 · Previous page · First page