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Rogue Fishing

A topic by Lucretia Rage created Mar 08, 2018 Views: 201
Viewing posts 1 to 1
(+1)

Hello everybody

I brainstormed a bunch of ideas but this one seemed to have the best combination of 'feasible in my tiny time limit' and 'could maybe be a decent game', so I'm stretching the concept of a roguelike pretty far by making a fishing game.

Features:

  • Procedural lakes
  • Simple fishing mechanics
  • Permadeath (on broken line or hook)
  • Searching around for items
  • Randomly generated poetry (maybe)
  • Slowly passing the day
  • The most chill roguelike experience ever

Thus far I have character movement and procedurally generated lakes down, having started last night. Hoping to get more of the interactive stuff in today.