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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Cannot start GMLive, compile error

A topic by Thousand Tonic created Apr 03, 2022 Views: 188 Replies: 2
Viewing posts 1 to 2
(1 edit)

Hi there,

I just purchased GMLive, imported GMLiveForGMS2.3+.yymps, and did the initial setup by placing the obj and running gmlive server.

When I go compile, this error shows up:

I've tried both 2022.1.1.610 and 2022.3.0.624 IDE versions of GMS, both gave the same error. I'm not sure what I'm doing wrong here?

Thanks

Developer

You have an asset named none, which breaks an enum in GMLive (gml_thread_status) that uses none as one of the options. You’ll have to either rename your asset or edit two lines of code in GMLive script (enum gml_thread_status{none, globalvar gml_thread_status_none;gml_thread_status_none=[gml_thread_status.none];).

(2 edits)

Thanks! Fixed it by renaming.

It was another extension using the same name so caused a clash