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Evolution

Create creatures and let them evolve to see how they master various tasks. · By Keiwan

Speedup

A topic by tombl created Mar 06, 2018 Views: 1,862 Replies: 2
Viewing posts 1 to 3
(+1)

Can we get a option to add speeding the simulation up? Maybe using unity timescale or something, I'm not entirely sure how this game fully works in that regard but can you look into adding a way to speed it up? Thanks

Developer(+1)

I already tried the Time.timescale approach but unfortunately it messes up the physics system causing the creatures to behave and move differently when everything is sped up, which ruins the whole simulation.

If anybody knows a different way I could implement a speedup that doesn't break the physics in Unity I would definitely give it a shot.

You might be able to loop all of the code multiple times in the main loop to speed it up. This is usually how I speed up physics simulations without screwing up the actual physics.