Day 1 (Monday)
I started the contest a little late, largely because I wasn't sure how much time I'd have again this year. Regardless of how things go, I thought I'd try my hand at another 7DRL. Although the timer said only 6 days left, I'm working from Monday the 5th until Sunday the 11th local time (EST; losing an hour to stupid daylight savings time). It seems to be within the contest time frame and is going to be 7 days for me anyway.
By the end of the first day, I have completed a simple set-up. The player can move around a randomly generated dungeon, go up and down stairs, and open/close doors. This is actually a pretty good starting point, since doors and stairs are instances of a more generic method for objects that can be triggered by stepping on them or operating (e.g., pulling a lever). In other words, I have a framework for simple traps. Below is a basic screenshot, which I'll have to pretty up a bit by day 3.
Tomorrow I'll fiddle with inventory and basic items, and that will give me a complete prototype: player creates a character, character wanders around several floors of a dungeon, picks up McGuffin, wanders back through same levels, and returns to surface and wins. I'm happy with this plan because, unlike my previous attempts at a 7DRL, it means that the rest of the contest will come down to adding content and polishing the mechanics/UI. For day 3 I want to add the resource management part and the remaining parts of the UI. Somewhere in day 2 or 3 I'll add simple monsters, but I won't be focusing on them too much in this game.