🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

True fullscreen

A topic by pjag created Mar 06, 2018 Views: 109 Replies: 3
Viewing posts 1 to 4
Can you launch the game in true fullscreen mode? (in Linux version) As far as I can tell, all "fullscreen" does is creating a window that covers the whole screen, and doesn't actually "take control" over it. (It kinda matters in my specific setup, I assume it's some dumb NVIDIA drivers thing but I get stuttering when not in true fullscreen, no matter which game).
Developer

This application does request true fullscreen through SDL's video API. There is an alternative option for a borderless window that covers the screen, but Lizard does not use this.

So, Lizard should not be able to do anything besides true fullscreen, and I have verified this to be working correctly on all the machines I have available to me. Lizard's fullscreen might look similar to the fake windowed fullscreen, because it requests the same resolution size as the desktop.

I can't say with 100% certainty that it's working correctly for you, there's always unexpected possibilities when it comes to video drivers and libraries like SDL, but to the extent that I have control of it in code, it's asking for true fullscreen.

Developer

I took a look at my notes and code again and there is one caveat to that previous statement: if fullscreen is being applied on your second monitor on a two monitor system, it is forced to use the fake fullscreen overlay for that monitor. So the solution could possibly to change your primary monitor setting if it's a two-screen setup.

Alright, nevermind, you're absolutely right. I did update drivers recently, and now I have stuttering in all games, period, no matter the display method. I just assumed Lizard did windowed fullscreen because it kinda looks like it and I got stuttering, but now I got stuttering everywhere :P There's probably nothing wrong in the game, but with my setup.