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Version Log Sticky Locked

A topic by Geonjaha created Mar 26, 2022 Views: 338 Replies: 1
This topic was locked by Geonjaha Jul 08, 2023
Viewing posts 1 to 4
Developer (27 edits)

Those features denoted with a  are only available in the full game (Not in LITE versions)

V1.0.2: 

  • Fixed Super GB support being deactivated in previous version.

V1.0.1:

  • Fixed exploit allowing for unlimited dice rerolls.
  • Fixed NPC encounters not allowing use of Local Map treasure afterward.

V1.0.0:

  • [Added Super GB Support - Custom border & palette.
  • [Added Lifetime Run Stats - Stats across all playthroughs.
  • [Expanded Player Icons - More options for character cursor.
  • Added High Score Rankings - Rankings based on score totals.
  • Added Treasure Alchemise Option - Treasures can be sold mid-run.
  • Expanded in-game stats screen to be more comprehensive.
  • Expanded Star Ratings on Title Screen based on game progress.
  • Added final victory screen once all objectives are met.
  • The Archive now supports (is viewable on) DMG systems.
  • Added Miner event to Explore tiles.
  • Added icons to indicate completion of sections on Homeland screen.
  • Added additional tutorials/pop-ups to guide players.
  • Warlock encounter no longer gives treasure, gives +1 dice.
  • Increased mana cost of Ethereal Key from 7 > 8.
  • Reduced mana cost for Poppet from 6 > 4.
  • Reduced health cost of Poppet from 4 > 3.
  • Reduced mana cost of Blessed Cross from 3 > 2.
  • Fixed environmental modifiers (Soldiers/Undead) not resetting on new game.
  • Fixed Beggar event not restoring stats properly.
  • Various tile functionality, text and graphical fixes.
Developer unlocked this topic
Developer

Beta Version Log:

V0.7.1: 

  • Fixed movement tile (map #6) causing soft-lock.
  • Fixed several grammatical text issues.
  • Fixed graphics for secret forest Apothecary tiles.
  • Fixed several Dark Altar tiles registering as Explore tiles for Druid staff.

V0.7:

  • Implemented Character Cursor  - Displays sprites for player/NPCs.
    • Player sprite is random by default, but can be toggled in settings.
  • Expanded Explore Tile Outcomes - Several new events/encounters.
  • Improved Menu Interfaces - UI now shows relevant stats.
    • Merchant/Supplies screen show prices & Gold total.
    • Trophies/Archives screens show Gems.
    • Treasures screen shows Mana.
  • Miner event no longer ends when inputted choice isn't possible.
  • Added tooltip prompt on how Scoring works.
  • Reduced mana cost of Blessed Cross from 4 > 3.
  • Reduced standard Treasure cost from 30 > 25.
  • Reduced gold from Library per treasure from 5 > 4.
  • Increased Score needed for Stategist trophy from 120 > 150.
  • Removed Potions from Merchant's stock.
  • Fixed Lootbag tiles only ever giving Potions.
  • Fixed Bandit tile (map #16) setting gold to wrong value.
  • Minor fixes and changes to text, sprites and screen transitions.

V0.6.1:

  • Fixed high scores not displaying Gem total correctly.
  • Fixed specific movement tile causing off-screen soft lock.
  • Fixed graphical glitch with a movement tile.

V0.6:

  • Expanded High Scores - Shows top 5 scores and run completion status.
  • Added Alternate Tiles - Replace others at set points during a run.
    • Hunters (Inn  Alt.) - Gives rations at start of a run.
    • Apothecary (Merchant  Alt.) - Gives potions at start of a run.
    • Movement tiles now flip direction in latter half of runs.
  • Added Toggles - Intended for experienced players.
    • Skip Intro/Tooltips - Press 4x SELECT on Title screen.
    • Enable Fast Dice Rolls - Press 4x SELECT on Supplies screen.
  • Added preliminary gold check for Merchant.
  • Magic no longer displayed as option for combat if mana is too low.
  • Environmental Effects (Soldiers/Undead) limited to appearing twice each per run.
  • Movement tiles mostly reduced to move you only 1 tile.
  • Increased cost of Druid Staff from 3 > 4.
  • Reduced mana debuff of Undead from 2 > 1.
  • Reduced gold gained via Assassins from 24 > 23.
  • Various tile functionality & text fixes.
  • [DMG] Fixed major graphical bug appearing from region 4 onward.
  • [DMG] Fixed many instances of visible text glitches.

V0.5:

  • Overhauled Audio
    • Added Sound Effects.
    • Adjusted music playback speed.
    • Added music/SFX mute toggles. 
  • Added New Maps/Regions
    • 4 new overworld maps (16 total).
    • 2 new secret forest maps (3 total).
  • Optimisations - Less slowdown.
  • Dark Altar teleport now moves you 2-4 tiles instead of always 3.
  • Fixed cursor-lock when scrolling/selecting quickly.
  • Fixed scrying wand cost and dialogues.

V0.4:

  • Varied Secret Forest Entrances - Now need to be searched for, can't just be memorised, incentivises changing routes.
  • Added Environmental Modifiers - Affect Explore / tiles.
    • Boneyard (Undead) - High debuff potential. 10% appear chance.
    • Watchtower (Soldiers) - High buff potential. 10% appear chance.
  • Reduced Gold awarded per treasure on Library tiles from 6 > 5.
  • Fixed Treasure tile (map #3) causing soft-lock (infinite loop).
  • Fixed cross directional choices not giving options the second time around.
  • Fixed Inn tile not giving all options, also streamlined text. 
  • Fixed secret forests not giving re-rolls on repeat visits.
  • Various other tile functionality fixes.
  • Fixed 'Reroll Possible' trigger not resetting on new game (title screen).
  • Fixed Druid Staff not resetting when entering new region.

V0.3.1:

  • Fixed specific Loot-bag tile causing off-screen soft lock.
  • Fixed Library tile text.

V0.3:

  • Added Alternate Tiles - Replace others at set points during a run.
    • Library (Loot-bag  Alternative) - Gives gold based on # of treasures.
    • Lake (Wizard  Alternative) - Provides additional dice re-rolls.
  • Added Treasure Lender - Free piece of treasure now given at mid-way point of a run.
  • Added Event Avatars - Some events now have avatars in dialogue.
  • Added preliminary gold check for Wizard & Inn.
  • [DMG] Blocked access to Archive (system incompatible with feature).
  • Fixed explore (secret) tiles not giving re-rolls properly on revisits.
  • Minor graphical & text alterations.

V0.2:

  • Revamped Scoring - Scoring is no longer exclusive to victorious runs. Victories instead get +20% bonus score.
  • Added Dice Re-rolling  - Start each game with a limited number of re-rolls to your dice.
  • Redesigned Cursor - In-game cursors are now a lot clearer.
  • Reduced mana cost of Blessed Cross from 6 > 4.
  • [DMG] Added check for colour compatible systems on palette changes (crash fix).
  • [DMG] Adjusted intro to fix graphical bug.
  • Minor text fixes & alterations.
  • Minor tile functionality fixes.

V0.1.1:

  • Fixed Ration/Potion count not resetting on new game.

V0.1.0:

Initial Public Release

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