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Life Guard (Metroidvania inspired by Parasite Eve/Fear Effect/Ico)

A topic by Johnny created Mar 20, 2022 Views: 1,022 Replies: 6
Viewing posts 1 to 6
(1 edit) (+3)

It's been just over a year since I started this project and it's finally getting to a stage that I can show it to people. I post more regularly on Twitter, my last Devlog was archived because I didn't update for too long.

The game is inspired by a plethora of others, some of which I've stuck together in this image;


The game is viewed from cinematic cameras and features a single protagonist in a low-fantasy setting.

So far I don't have much art completed but I do have some bit and pieces to share.


An old screen shot from the test level showing a bunch of assets to see how they look together. Everything created by me.

The player uses this standing stone to refill their health when it gets low. These are scattered throughout the games world.


This one has a much more sinister purpose. Kudos if you can read the Kanji and work out what it does.

Both assets sitting in the test level.

More coming soon hopefully! Including the player character and with any luck, a video.

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This sounds really cool.  Your 3d models look very nice, keep up the good work!

Thank you! Comments like this really help boost my motivation. I'll hopefully have more next week.

(+1)

No pictures this time but I have finally taken a big leap forward and settled on a setting for the game!

I've spent months working on this problem and it feels great to finally have that nailed down. I have already created some assets which I will hopefully post up for you all to see soon.

settling on a setting had also let me make a start on the story and character side too. Now everything has the context of a setting this has been much easier (but I think I will need to collaborate with someone on the story as writing is definitely my weakest suit!).


In Japan we have Golden Week at the end of April. I'm going to use this holiday to make as much progress as I can.


I am also trying to submit my game to the Tokyo Game Show in September!!

The deadline for entries is the 27th of May so wish me luck.

If anyone has experience submitting for this show I would really love to hear from you. What state was your game in when you applied?

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The Tokyo Game Show is getting close and I've made a huge amount of progress since last time. Sadly the art isn't much right now but next week (or maybe even sooner) I'll have the textures on so it will look a bit prettier.

This is the first half of the tutorial area which will be used for the show. It takes about 5 minutes to complete at the moment.

 Half of this map has been recreated using 3D meshes to replace my BSP geometry white box. It's fun taking a space designed for gameplay and then fitting it to a style and making it petty(ish).

You can see the wonderful rail camera snaking its way through most of the map. Some parts, a static cameras is used but I have more fun using the rail cam.

Sorry it's so bland but I am very proud of it and genuinely excited to show off the gameplay soon.

Thanks for reading.

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I learned how to make it pretty!! 


Soon it will be all glorious 3D polygonal meshes draped in mid resolution textures. 


These textures are 2K resolution from Quixel Megascans while I was learning, and do not represent the final design. I'll be making my own next.

This room is also pretty bland and devoid of details, which will come with my second attempt.

(+1)

An update to let anyone following me know that I made the Tokyo Game Show submission deadline!


Now I have to wait until the end of June to find out if my game is successful or not. Definitely feeling apprehensive, it would be amazing to get accepted and attend the event as an exhibitor.


The game has progressed considerably, my next update will be a shower of GIFs and videos, if I get good news later this month.