Post anything you've made with Fishyscript here :]
Programming language built on javascript · By
fn srt() [ background("rgb(10,10,10)"); ] fn upt() [ if (game) [ score += 0.01; clear(); shape(); text(int(score),10,30,"#AAA",30,"courier new"); player.show(); player.dir[0] = (MOUSEX-player.x)/100; player.grounded = false; player.update(); fr ground in rng(grounds.length) [ if (player.y+player.h>grounds[ground].y && player.y+player.h/2<grounds[ground].y) [ if (player.x+player.w>grounds[ground].x && player.x<grounds[ground].x+grounds[ground].w) [ player.dir[1] = -(int(player.dir[1]/1.5))-(0.1+score/50); player.y -= 1; player.grounded = YES; ] ] grounds[ground].show(); grounds[ground].y -= 0.1+score/50; if (grounds[ground].y+grounds[ground].h<0) [ grounds.splice(ground,1); newGround(500); ] ] if (player.y>500 || player.y+player.h<-5) [ player = new character(240.75,100,20,40); clear(); shape(); text(int(score),30,100,"#AAA",100,"courier new"); game = !game; score = 0; ] ] ] //---ground class-----// cl groundy [ make(x,y,w,h) [ me.x = x; me.y = y; me.w = w; me.h = h; ] cf show() [ shape(); rect(me.x,me.y,me.w,me.h); fill("rgb(30,30,30)"); ] ] //----player class-----// cl character [ make(x,y,w,h) [ me.x = x; me.y = y; me.w = w; me.h = h; me.dir = [0,0]; me.grav = 0.1; me.grounded = NO; ] cf show() [ shape(); rect(me.x,me.y,me.w,me.h); fill("rgb(50,100,255)"); ] cf update() [ me.dir[1] += me.grav; me.x += me.dir[0]; me.y += me.dir[1]; ] ] //----initiation of variables----// let grounds = []; let player = new character(240,100,20,40); grounds.push(new groundy(player.x-50,player.y+player.h,100,10)); MOUSEX = player.x; let score = 0; let game = YES; fn newGround(extra=0) [ let w = 50+RANDOM*100 let x = RANDOM*(500-w); let y = RANDOM*500; if (extra>0) [ y = extra; ] rtn grounds.push(new groundy(x,y,w,10)); ] fr i in rng(5) [ newGround(); ]