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Hiccups & Bugs

A topic by ink created Mar 13, 2022 Views: 365 Replies: 18
Viewing posts 1 to 4
Developer

A place to talk over any discovered bugs!

Hey, so maybe I'm missing it - but I have immediately bumped into an issue where I can't progress past the first world due to not having enough golden skulls. I've perfected all 5 of the first maps and bought some of the new cards, but that leaves me stuck without enough to move on. What am I missing?

Developer

Oh man, you're not missing anything. It's a...  logic oversight. 

To try and get around I had been thinking about making gold skulls for unlocking doors & normal skulls for unlocking shop stuff... But yes, a bug! A bug!

Sorry! In the mean time yes - you will need to clear your data to find your way through to the next world.  The next update will have a proper solution for this.  Thanks a bunch for finding it.

What if you just made it clearer that the currencies were the same? So maybe warn me before I spend too much on cards that I'm going to get stuck here. Because I can totally overpower this world but my punishment is that I can't move forward - something like that?

Developer

Yeah - that's a pretty straight forward solution!

I had been thinking that I could drip-feed gold skulls. So every victory you always get one gold skull or something... 
I feel like it's bad design  for me to create a situation where a player can get stuck.  Like no game should have a corner you can't get out of...

That works too! Or maybe, you can require that every level is completed to a certain threshold, after which the next levels are unlocked.

Developer

Yeah - that's a pretty straight forward solution!

I had been thinking that I could drip-feed gold skulls. So every victory you always get one gold skull or something... 
I feel like it's bad design  for me to create a situation where a player can get stuck.  Like no game should have a corner you can't get out of...

(1 edit)

Spotted an issue where the "start" menu at the bottom wouldnt show when I got onto the third level in the first world, restarting the game fixed it though. Enjoying so far! :)

Developer(+1)

Okay, thanks for reporting!    I'll try and replicate this side.

Glad to hear you're enjoying it. Thats super cool.

Noticed another one where the heroes will stay stuck at the treasure points indefinitely.

Developer(+1)

Oh jeez.   That bug is no good at all.     Did it happen as a one off or is it reoccurringly happening?

I'll try and replicate, fix and put out a new build....  Thanks for the bug hunting & reporting - really appreciated!

(+1)

It happened for a little bit on the level before but a new character coming on seemed to 'dislodge' the stuck ones and they started moving again.  I'll have another go later and see what happens!

Just wanna re-iterate I think this game is neat, love the concept and the graphics are cute. :)

Developer

Ok - thanks for the detail around it.  Helps a lot trying to figure out what's going on.

Super cool you're into the game - means a lot!

Hey! Loving the game concept and it looks like the quest system is a great idea for balancing :) I'm getting the same bug where heroes get stuck on chests in the second level.  When a lot of enemies are running around it's usually fine because they end up pushing eachother into it and getting unstuck but when only  a few enemies survived they're stuck and you need to restart.

Good luck with the debugging ^^ great game

Developer(+1)

Thanks very much.
I'll have a look & try figure it out!  It's a trouble this one.

(1 edit)

Hi!

Yesterday i started playing the game. I enjoy it very much. But I have run into a situation that I cannot progress beyond "Circuit Breaker" because none of the traps I can afford will let me kill the heroes that enter the dungeon. It's a kind of catch 22- I don't kill the heroes, thus do not get gold and thus have to see all the heroes parade through the dungeon, stealing the precious loot. I realise that it may be a strategy fault at my side, but I have played the level for hours now, testing all kinds of traps but non seem to work.  My guess is that the balance is off in the level "the song's end"?

Cheers!

update: I could not afford the left and right level objectives, and after a reset I witheld from buying most upgrades. Then, after buying the left and right level obectives, the level became much easier.

Developer

Ok!
Thanks a bunch for the feedback.  I wasn't trying to create an impossible situation - sounds very much like a balance issue.

There's a new update due out in a little bit - I'll try and knock back the difficulty for that one level... 
Very much hadn't tried to make a situation where people became stuck for that longer period!

Appreciate you taking the time to comment & thanks for playing the game!

Developer (1 edit)

Thanks for the update!  

- yeah, it seems like people can sometimes 'fall down a hole' when playing the game & get themselves in situations that are tricker than I'd intended.   I've found it hard / impossible to track the different permutations that the game could take - so your original feedback is invaluable.

Appreciate it!

Developer (1 edit)

Hey, the new update has put a fix to the problem you described.  I've shuffled around shop item prices so that you can't outspend the door cost & find yourself in the predicament you'd found yourself in!
Thanks very much for bringing it up.

I've also made a little bit of a balance change to the circuit breaker level to try and keep things flowing a bit better.