This video shows some basic map drawing in the game, and much better and smoother scrolling than the one implemented in the first version of the scenario editor.
This video shows map shading depending on the field of view (FOV) and the line of sight (LOS) of the selected unit. Still not sure if the 16 tiles distance is enough for units FOV.
Selecting a friendly unit and moving around the map. The unit menu is generated depending on the item the unit is currently holding and the items and tiles on the current map position.