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A member registered Apr 02, 2016 · View creator page →

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Recent community posts

Strategic scanner showing friendly units and enemy unit which are in sight.

Checking for enemies in sight. The view angle is set to 90 degrees.

Staged simple explosion which triggers more and more chained explosions.

Staged simple explosion on clean area without any obstacles.

Simple prime object dialog. Units can now load weapons and prime explosives.

Simple inventory system and a object picker dialog. Units can now change, drop and pickup objects.

Selecting a friendly unit and moving around the map. The unit menu is generated depending on the item the unit is currently holding and the items and tiles on the current map position.

Simple menu system and basic functionalities like panning the map to next available friendly unit and ending a turn.

This video shows map shading depending on the field of view (FOV) and the line of sight (LOS) of the selected unit. Still not sure if the 16 tiles distance is enough for units FOV.

Meet Corporal Jonlan. He is not able to open any doors yet, so we've opened one for him. This video shows basic unit movement on the map.

This video shows some basic map drawing in the game, and much better and smoother scrolling than the one implemented in the first version of the scenario editor.

Send us your feedback about the scenario editor, what can we do to make it even better. We are also looking forward to hear from you suggestions and new ideas about the game design in general. Last but not least, don't forget to report any bugs, we'll try to fix everything as soon as possible.

(Edited 1 time)

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