Selecting a friendly unit and moving around the map. The unit menu is generated depending on the item the unit is currently holding and the items and tiles on the current map position.
This video shows map shading depending on the field of view (FOV) and the line of sight (LOS) of the selected unit. Still not sure if the 16 tiles distance is enough for units FOV.
This video shows some basic map drawing in the game, and much better and smoother scrolling than the one implemented in the first version of the scenario editor.
Send us your feedback about the scenario editor, what can we do to make it even better. We are also looking forward to hear from you suggestions and new ideas about the game design in general. Last but not least, don't forget to report any bugs, we'll try to fix everything as soon as possible.