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How to dismantle weapons?

A topic by sirjasons created Feb 16, 2018 Views: 1,064 Replies: 1
Viewing posts 1 to 2

So i keep making the wrong weapons and am wondering how to dismantle them, 

(+1)

Hurl items you want to take apart at the anvil and then smack them.

In a generalized... fashion.... They'll be dismantled as long as you've done this, but if they don't, simply toss them closer to the anvil.

By this I mean you could stand at the door way of the blacksmith shop, click (toss item from grip) and it would likely be "triggered" and then you could smack it with the hammer, each piece would pop apart (the head may get "rotation locked" so you'll have to grab it, then release it, then grab it again.)

/most/ of the Raised platform by the anvil will "Trigger" but only if you "tossed it at the anvil" or if it "hit the anvil and fell off" (If its on the anvil, of course, it will work too)


The raised area factor - That works with more than just dismantle btw. When you're hammering (namely for shield rims) you can hammer and change the shape of a tool even if it has left the anvil (which is particularly useful in Shields because the rim will likely fly off the anvil)


The raised area factor ONLY WORKS if it has been tossed at the anvil or come from the anvil in a reasonably close and recent fashion

If you're not close enough when you toss, it won't work, and if it hits other things after it's left the anvil, it won't work - Example

If the item falls off the anvil, and lands in front of the forge = Its good, hammer it again and it'll dismantle or go back to the anvil (change shape)

If the item falls equal distance behind the anvil, and hits the ground outside of the raised platform = It's dead, You'll have to pick it back up and set it on the anvil (or toss it towards it, near the raised area) - You cannot hammer it from that location (UNLESS IT IS A LARGE ITEM, AND DIRECTLY TOUCHING THE ANVIL)

If the item falls equal distance or less off the anvil, but hits the short fence separating the forge and the smelter areas = It's dead.

If the item falls onto the forge = it's dead

If it falls onto the bellows = It /might/ be good.. or it might be dead. I dunno It's chance. Maybe it depends how much of the item touched the bellows /first/ or is still touching the bellows.

You can make picks, small hammers, and hatchets of all kinds and Equip them to the blacksmith/player

You can only sell 2h Pickaxe, 1h small hammer (or polegrip polehammer) and 1h Hatchet - they will say "You created" something something in one of the lower corners of the screen.

Polearms can be made from any blade size - Small, normal, or Large - these will all function as valid, saleable polearms that customers would accept (Customers will accept any items that give you the "You created" notification in the corner of the screen)

Daggers are only 2 parts - Longswords are 3 (small) parts - Greatswords are 3 (larg) parts - Most other non-sword items are only 2 parts like daggers. - again. They're valid if they notify you of their creation