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FELSKI_SKILLTREE

A complex plugin to create skilltrees for RPG Maker MV · By Felski

Parameters & Main Cost Items

A topic by recoculous created Feb 06, 2022 Views: 235 Replies: 4
Viewing posts 1 to 3

I love your plugin and I have used it for a long time. I have a few questions: 

First, I don't understand what all your plugin parameters do, and it's not explained anywhere. 

Second, what is "Main Cost Items" in the Tree Builder app? I thought it was going to help position the tree by giving the Unique Identifier, but it must be an integer. 

Third, the trees are not positioned correctly when I first open them and the whole thing should fit in one screen. Is there a way to fix that?


Developer

Hey recoculous,

thanks for having an interest in my work. First, this plugin isn't updated anymore. I hope most of the bugs are fixed and it works for most use cases.

Regarding your questions. You can double click a parameter to change it and it should show a description below. 

You can also take a look into the plugin file itself. Search for END OF HELP and scroll down. This is where all the parameter definitions start. Each parameter has a line starting with @desc for the description.

The "Main Cost Items" are items you can define for a tree which will then be shown in the currency window (top right). Let's say you make a fire mage who unlocks some skills using an item called firestone. You can add the ID of firestone to "Main Cost Items" to show the number of firestones the player currently has.

To fit the whole tree on one screen you can either adjust the Node Visual Settings to make the nodes smaller or use a higher resolution (this can be achieved using Yanflys Core Engine Plugin for example)

Best regards,
Felski

Thanks for the reply. The whole tree does fit on one screen, but the starting position of the trees are sometimes off, and I have to click around to get it into the right position.

I finished & the game using your plugin, Lady of the Lake v. 1.1.  I had an issue with class changing causing the game to crash, and the newest version of the plugin fixed that, but it disabled commas in the skill descriptions. I decided to just hope there's no serious issues for anyone with that at this point.

The description of some of the parameters are still confusing to me. I see them, but I don't understand what exactly they do.

The newest version of the skill tree erases punctuation, so I had to go back to the older version. The older version can have problems when keeping older trees and getting new ones. To make it work, I had to attach one tree to the character (actor) and one tree to the class upgrade. The starting classes mostly do not have skill trees attached.