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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 24,741 Replies: 533
Viewing posts 331 to 350 of 356 · Next page · Previous page · First page · Last page
(5 edits)

Mom's shovel - replaces the usual shovel. It has two properties, the first of which was one discovered, mother's shovel digs a hole into which the enemy falls, and it closes, while giving 25 hearts. Second property: you can dig up one of the cells without dealing with a brother or monster. After ignition, a fossa in which a heart, a coin, a 5 coins, or a pill. But may nothing fall out. The hole is buried immediately after the object is lifted. Always damned, worth 99 coins. If a what, I translated it through a translator, so maybe there may be problems with the text. 

I have an idea for another good brother. Ghost Mask - worth only 100 hearts. It has two, even 3, new mechanics. It can only be put on another brother, while preserving the past properties of this brother. First, the mask can throw a chain, and pull the enemy to itself by 1 cell. It can do this if the enemy is no further than 7 cells, and no closer than 2. The second is complete invulnerability to the attacks of absolutely all enemies. Enemies who approach the brother with a mask, just pass through without causing damage. Mask can kill  shovel only or "Altar of Sacrifices". Переведено при помощи Google translator. 

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If the chain attack doesn't do dmg then it just makes it harder for the familiars behind the one wearing the mask and the invincibility for shots is cool i guess but imagine giving the mask to a Red Maw what basically makes it better cause it can't die but it can still eat the enemies

You're right, and the mask does do a bit of damage.

But if you think about it, in many decks it is useful to use a mask. 

yeh :D

Is it just me does that mouth look kind SUS?

angery dream mask xd

(+1)

Don't know if this has been suggested already, but what about adding Ice Cube Baby, a new defensive baby that freezes enemies that touch him. It could also be use for a new mini game/challenge, Ice Cube Bowling, like the Wall-nut Bowling in PvZ, you place down the Ice Cube Baby that will slides towards the enemies and then bounce off in other angle possible hitting another enemy

(+2)

Or what if:

1: it could throw itself and bounce off the enemies while slowing them and then respawn and wait a lil bit to throw again

2: it would act like the grape thingys from PvZ2 where it would explode into shards what whould bounce through the field hurting enemies but it would kill itself in the process.

and 3: it could be placed and you, the player/isaac could push it to hurt the enemies

The challenge seems cool btw.

(+2)

Vs. mode.     that would be kickass

I second that!

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ok so basically, I love this game ok ok, y'know what else I love,  slowing enemies, so I suggest a challenge, it works like this: blue room, a bit longer than usually, likely the room before the boss, with 2 babies, freezer baby (sorry if thats not the exact name, my memories horrid) and snowball, slightly increased heart drops, and the snowglobe (costing 150 instead of free because  y e s) beating this challenge would give icecube baby, basically cube of meat with freezing, so like, 75 hearts.   (Upon reviewing other peoples comments, my idea for icecube baby kinda sucks and I dont wanna erase anything because I'll probably screw up and delete something important i said without noticing)

new babi and item ideas!

Ok so baby idea, The bulletkin baby (wrng game!!!1!1!!!1!), ok so basically bulletkin baby would be just like brother bobby but instead, shooting yellow projectiles instead of the normal blue and having  a slightly lowered fire rate, but would also have to reload every once in a while, after killing like, 50 enemies it can become a veteran bulletkin, which increases fire rate, and damage, it would also be able to shoot enemies in nearby lanes.

ok so, item idea, Rainbow chest, (I SAID, WRNG GAEM WHATS WRONG WITH YOU!!!!1!!1111!1!) Rainbow chest, upon buying, will send you to the first floor, with 4 babies the player had previously, it is the players choice on which 4, upon beating the first floor a choice of all unlocked babies would appear, prompting you to choose 2, this prompt would appear every single first floor of every single chapter.

Nice Enter the Gungeon ideas btw (wait isn't killing 50 enemies too much?)

It  honestly could be, thinking of it, but a low number would make it op so, Uh.

Incubus - when the pill is applied, all the incubi present get the effect. But most importantly, the effect is saved and summed up between levels.

Dr. Fetus - works like PVZ2 coconut cannon, but with the catapult pattern; provides weak protection, equal to two ordinary babies

Epic Fetus is placed in the active item slot if there is a Dr. fetus in the deck and Doctor's Remote was selected as the active item. Works as PVZ1 Cob Cannon.

Okay that's cool ngl

add a restart level button

You can restart the level by simply going to the menu during the round.

Add A Fiend Folio Content. (This Mod Contains sooo many enemies and items sooo... I Think its good idea.)

And Another Idea: Add character selection. (Like I choose Isaac, and you can change items in the store. I chose Magdalene, you can treat units, etc.)

Or because the player is Isaac then it could make the character selection difirent ways to play the game because magdalene doesn't need to have the same perspective of the game as like Isaac. So for example playing as Magdalene could give the game more of a kind vibe (or even gameplay)

Maybe make the Percs shielded babies be unmovable by hardies, like the shielded baby doesnt get moved and the baby infront of it gets crushed instead when it gets pushed into the shield. Would make the percs pill and blanket more useful for dealing with hardies, especially when during hardmode.

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Денег скапливается очень большое количество, было бы хорошо если бы магазины встречались не только после боссов, но и на этажах. Можно было бы продавать там не только предметы, но и малышей, например. Ещё хотелось бы видеть больше новых этажей, с новыми боссами и новые атаки боссов, появляющиеся после усложнения игры. Так как игра вдохновлена Айзеком, можно было бы перенять некоторые концепты из него, например дьявольскую комнату, где можно было бы получить предметы за проклятия или предметы которые помогают не только игроку, но и монстрам. Из малышей, хочется видеть малышей из кооператива и бримстоун-малыша, думаю он был бы очень сильным, но при этом дорогим и долго заряжающимся.

(1 edit)

Магазины скорее всего были придуманы для предметов, а не малышей. Плюс, их (малышей) тоже много за забег можно получить. Было бы логичнее понизить шанс на выпадение монет, или завысить цены в магазине. Вот что реально нужно, это менеджмент малышей. Допустим комната Сатаны, можно купить предметы или малышей за других малышей, а стоимость работала так:

Ситуативный: один малыш

Хороший: два малыша

Мегахорош: 3 малыша. 

Таким образом можно было бы избавляться от ненужных малышей, и получать нужные предметы, или бебиков. Но это также может сыграть злую шутку в будущем забега. 

Idea: like pvz there could be special things that need 1 thing to be placed first (example winter melon in pvz 1 or cob cannon from pvz 1 which needs 4 plants or just a idea i has of kinda mixing things like placing icicle baby on cube of meat to make cube baby) and that you would get them from the thing at the end of a level (except for boss i guess since thats a shop)  also a good idea would be to perhaps nerf the stone poop enemys (i forgor what they are called) they can easily destroy a row of stuff if you dont got something ready for them (examples: red/blue candle or i think the thing called red maw)

also another idea: more champions, grey ones have less hp than normal but are a bit faster than normal, the one with a crown above its head will have enemys get one square closer to it (example if a enemy was above or below it would now be in the same lane and would drop a amount of stuff like hearts and coins) killing a yellow one would drop a small battery that would take 5-10 seconds off of a cooldown (based on how long it takes to charge) black ones would explode doing small damage to everything near it (including enemys) white ones that walk through any of the babys and cant be hit by close range attacks (like the thing i think is called red maw also would drop a chest containing some stuff) grey enemys that attract tears to them and drop a bomb on death (a bomb would explode after a while and some enemys might be able to throw it a small distance that hurts anything near it including other enemys) and a special eternal version for bosses and enemys that do whatever you think they should do (new attacks, attack buffs, more hp, armor even?)

also a special type of enemy (and first floor champion for plum based off fiend folio) that is golden (mostly yellow and shiny) these enemys would have more hp than normal and cant hurt babys like the masked enemy thing and run away after a amount of damage (these might be worth more then the normal yellow enemys or could be a replacement like in the comment above because i forgor yellow enemys already exist) the golden baby plum might give a bit more money when you beat it and has new attacks (also perhaps a limit on golden enemys per level) 

i wonder if my ideas are any good

either my pc sucks or this game's optimizations are bad

Pc sucks

Or maybe your PC runs the game on the built-in graphics card

If there will be new pills, I want to suggest that in each new loop, there would be only 6 randomly chosen pills that will be appearing. Preferably 2 negative pills and 4 positive.  Also if there will be more negative pills, would be nice to have a passive item that would allow the player to use the pills on the enemies. 

добавьте как в pvz 3 за каждую собранную линию в конце двали бонус , например двали 1 дополнительную монету .

As for the mobile game, I would like there to be a little more optimization, since having so many entities in the same place the game starts to go a little slower.

Игра просто супер, можно добавить после первого босса мини-игру в нечистотах где надо не дать потерянному умереть..? А в шахтах тоже, что то похожее, но только с тенью матери.

It would be cool to see a feature that would be given for some kind of achievement, like the whole style of the game changed to the style from Flash Isaac

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