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A Monster Collector/Battler TTRPG with Promise

A topic by Botchbrother created Jan 29, 2022 Views: 162
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I love how this game approaches making Monsters for that Digi-Pet feel. It feels easy to make a monster that fits my imagination and the battle system feels solid.

I have a small gripe regarding how the advancement system works, sadly ive never been a fan of advancement mechanics being determined by GM whim. I wish there was more structure built into the game but as a gm i have a few ideas about how I personally would run a small adventure/campaign with fair progress conditions.

I wish also there was solid rules for building your Trainer profile along with your Summons.