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Botchbrother

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A member registered Jun 25, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much! I missed the objective bit on the first read-through, so thank you for clarifying. I may work on my own campaign and solo rules using inspiration from 5 Parsecs from Home and the like. I'm still trying to track down some good minis to use, I may have to bite the bullet and build some using Hero-forge or Eldritch Foundry.

Just purchased the game, it looks super fun and I'm excited to find good minis to use for it.


I do have a question regarding how players are supposed to complete a scenario? 

Do you encourage groups to establish their own win condition such as "If The Fae control the Park node for 3 turns they win the encounter" or is the intent more about Elimination like "The Giorgio Vampire Coven and the Red Beard Pack are trying to wipe each other out"

Also if a group wanted to do a sort of campaign play scenario do you suggest rewards such as extra models to add to their warband? More points to their existing models to upgrade them? Control over certain districts giving recovery and training boons to warbands?

I like this a lot. A good way to handle quick and dirty and brutal combat for a system.

I love how this game approaches making Monsters for that Digi-Pet feel. It feels easy to make a monster that fits my imagination and the battle system feels solid.

I have a small gripe regarding how the advancement system works, sadly ive never been a fan of advancement mechanics being determined by GM whim. I wish there was more structure built into the game but as a gm i have a few ideas about how I personally would run a small adventure/campaign with fair progress conditions.

I wish also there was solid rules for building your Trainer profile along with your Summons.