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Animation FPS and duration

A topic by Official_Elowan created Jan 28, 2022 Views: 134 Replies: 2
Viewing posts 1 to 3

Hey Deakcor,

first of all - I love the Theme and GUI of your software, very nicely done :)

I am new to pixel-art stuff and try to figure out, how to animate some stuff. But not like a character or make
a ball jump - more like doing a title screen animation in a parallax scrolling fashion like so

Thing is, I got 3 layers of trees, that will make up for a forest. The layer that is away the most should scroll
slowest, the layer before it a bit faster and the front layer should be fastest. Problem is, if I want the background layer 
to scroll slow AND smooth enough, I have to set animation length to 10s, Freq. 200 FPS with speed 0.2.

With this settings, the background is scrolling really slow and smooth, like I want it to - but it produces like 2000 Frames
for export. In fact, the file was corrupted, after waiting for it to render (which took very long time)

I think I may did something wrong here? Can you give advice, please?

Tried other settings, but then the scrolling was not smooth (like you can see how the background jumps) or the animation
was way to short, for what I want to achieve hmmm

Oh and one little thing: the pop-up messages/dialogues are flickering, if I have a Switch Pro Controller connected to my PC.
If I disconnect it, things are fine, again. 


Cheers,

Elo

Hey, thank you, I don't think a slow parallax animation should be done with images export especially if it's a very slow movement and if the size of the background is big. Should be better to just generate one image and make the animation in real-time in Unity or any game engine you use. Like in the tutorial you linked.

But yeah PixelOver should be able to export 2k frames and quicker, there is maybe some optimization I could do in this way.

ah yeah - I think this would be the better solution. (using Unity instead) - well to be honest, I was thinking I could use PixelOver just like shockwave flash, back in the days - was tempting ;)

 Thanks for answering and pointing out a way to do this