Hey there. This is a devlog about a new game I'm working on.
It's a platformer where you have to reach the end of each level, but instead of jumping, you have the ability to dig into the ground and then burrow out. Your momentum is conserved and increased when digging so you have to build up momentum and try not to lose it as you burrow about. Once you get the hang of it the gameplay is super fluid, so I've decided to lean into the speedrunning aspect by adding scores based on time. Here's a gif of the player burrowing about, gaining momentum:
I plan to add a new mechanic at least every 2 levels (which are about 3 minutes long each) so the gameplay is always fresh.
If you want to see more, the full devlog is at https://forums.tigsource.com/index.php?topic=72406.0