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Skeleton Game Devlog - 01/19

A topic by JRanger created Jan 19, 2022 Views: 268 Replies: 4
Viewing posts 1 to 5

This is my first game but I'm hoping on being a bit ambitious here, working to make something with a fun online PvP experience. Still very early stages but I'm motivated! Thought I would start a devlog to keep up my motivation. Very early tileset (literally only 2 tiles so far lmao) and player sprite sheet here. Developing in godot. Finished player movement for now, working on animations 



Implemented animation with my 8 way movement today. Wasn't awful, godot is really user friendly. Added a couple new tiles in the tilemap, got lazy with collision and just added a collision polygon over  a tile in the tilemap instead of making the gravestones new objects, probably gonna have to change that later. 

Implemented an inventory system and a way to interact with objects. I found a really helpful inventory tutorial on youtube which helps a lot with the bugs in inventories like the item data not being changed when you move an item from one square to another. Here's the link to the tutorial I'm following: https://youtube.com/playlist?list=PLY1jY0hbmKxBvcEHa0k5Aw8_MKoB6jrRU

I was totally right yesterday about having to change the  gravestones to their own objects later on. The interaction system works I just need to actually get  rid of the grave once its used. Might work on that tomorrow. Good progress today!

Been busy for a couple days but here's a bit of progress: 

Working on a dialogue system, completely broken since I'm trying to do it myself. I'm almost there but for right now I at least have the interaction system working with NPC's so that's something. Hopefully more progress soon

Doing things early today, figured out my problem and now the dialogue system is working! I have no idea if I'm doing it correctly or efficiently, I just have a global script that calls an instance whenever I hit F to talk. Could be bad but hey that's a later thing. For right now I'm calling this good