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Adaptation Trial - Survival based around harsh weather mechanic

A topic by RTS Games created Jan 18, 2022 Views: 236 Replies: 2
Viewing posts 1 to 3
(6 edits)

Almost finished

So hello everyone, my first time here posting a blog here. A game I has been working for almost a year is a Survival game, something similar to The Forest, but with one main difference, which I will explain later. Called "Adaptation Trial", here there is no end goal, just survive for as long as you can. 

Gather resources

Build houses


Collect food

Craft items

But being very invested in RTS (Real time strategy) games, I wondered if there any element from RTS that could be implemented and so the weather system was added as a main mechanic of the game, inspired from Rock-Paper-Scissors mechanic in RTS like Age of Empires 2.  The idea behind is that to effectively survive in one environment weather state you need the resources from another environment weather state. There are 3 weather states: 

Normal

Harsh Cold
Extreme Hot

Most of the game is finished, but still requires for mechanic polishing and bug solving. My goal before 6th February would be:

  • Make normal weather a part of the mechanic (And overall mechanic overhaul)
  • Play test and find some bugs
  • Add slight fog effect
  • Add an infinite (or at least close to) ocean to not let player fall out of the main terrain


Even though it is not my first time making games, but certainly the first time making a BIG game for a public, so constructive opinion are welcomed

Hi everyone, so today it is 7th February, a bit later than I expected for a new post to be published.

 So I added a slight fog effect into my game, to give more dimension to the map

Also more difficulty and more strategy like decision-making aspects were added, like self-collecting buildings.

Some balance changing have been added like hostile creatures being more aggressive and stronger in normal environment

Next week I will add:

  •  Complete tutorial level, as my game is pretty complex and not intuitive.
  • And a little more of balance changes and bug fixing

I will not give any promises, but assumed date of game being published would be near the end of February. Unfortunately, this game vlog is pretty short, contrary to my belief for prolonging this game for another month, but I believe I spend too much time on it and have to move on

(1 edit)

Hi there, once again I am late, the development of tutorial took more time than intended to. But it was worth it

It will teach you the essentials, but you still have to experiment also by yourself to learn all of the game mechanic details. Unfortunately, I didn't had time to solve bugs, last 2 weeks I am going to spend removing bugs  and doing some balance changes