Almost finished
So hello everyone, my first time here posting a blog here. A game I has been working for almost a year is a Survival game, something similar to The Forest, but with one main difference, which I will explain later. Called "Adaptation Trial", here there is no end goal, just survive for as long as you can.
Gather resources
Build houses
Collect food
Craft items
But being very invested in RTS (Real time strategy) games, I wondered if there any element from RTS that could be implemented and so the weather system was added as a main mechanic of the game, inspired from Rock-Paper-Scissors mechanic in RTS like Age of Empires 2. The idea behind is that to effectively survive in one environment weather state you need the resources from another environment weather state. There are 3 weather states:
Normal
Harsh Cold
Extreme Hot
Most of the game is finished, but still requires for mechanic polishing and bug solving. My goal before 6th February would be:
- Make normal weather a part of the mechanic (And overall mechanic overhaul)
- Play test and find some bugs
- Add slight fog effect
- Add an infinite (or at least close to) ocean to not let player fall out of the main terrain
Even though it is not my first time making games, but certainly the first time making a BIG game for a public, so constructive opinion are welcomed