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Battery Chad Builder 2: Topdown Tileset

Create & share sprawling adventures, custom characters and more. · By Formula Fanboy

Update log Locked

A topic by Formula Fanboy created Jan 17, 2022 Views: 1,977 Replies: 2
This topic was locked by Formula Fanboy Jan 17, 2022

This is an archive of all updates made to the game.

Viewing posts 1 to 4
Developer (2 edits)

This is a series of updates that were made to the game in chronological order. These updates were made when the game was primarily hosted on a different site (which I have now ditched due to creative differences) and this is essentially a re-logging of them for archival purposes.

If you're interested in this kind of stuff, you'll love the Update log for the first game.

...

[January 16, 2021, 3:23 AM - v0.0.2]



Update v0.0.2 to "Battery Chad Builder 2: Topdown Tileset" is here!

Hello all! So, I've decided to make my first official update for Battery Chad Builder 2: Topdown Tileset!

I didn't add a whole lot - consider this a bit of a 'test drive' more than anything. Something to open the doors for future updates of a similar sort.

Added quality of life changes from Battery Chad Builder!

Very recently, as you can read about here [January 15, 2021, 9:17 PM - v0.3.9 - The Quality-of-Life Update], I updated Battery Chad Builder for the first time in what might as well be forever. I added some quality of life changes that simply make the game a little more enjoyable to navigate. Well, essentially, I've now added those exact same features to Battery Chad Builder 2: Topdown Tileset. I've added save slot transparency, a warning prompt for overwriting files, and of course - the world remember feature.

Added Big Boy!

big_boy.png

The one and only actual new ITEM this update brings! Returning from Battery Chad Builder, it's the Big Boy boss! Now with all new graphics to reflect this game's artstyle, as well as a slightly tweaked moveset to fit a topdown game rather than a platforming one.

y1.png

And there's more on the way!

I want this to be the gateway for more such updates to come!! I want Battery Chad Builder 2: Topdown Tileset to be able to live up to the legacy of Battery Chad Builder. I want this game to receive an overwhelming amount of updates, love and care. So, get ready for more updates, with new items, enemies, mechanics and more!


[January 18, 2021, 1:54 AM - v0.0.3]


New update!

Version 0.0.3 of Battery Chad Builder 2: Topdown Tileset is here!!

I've made 8 spicy new additions that you can use in your levels!!

Surprise! As promised, here is the first of many variety DLC packs to Battery Chad Builder 2: Topdown Tileset! Me and my good IRL buddy Colin were on call and came up with many ideas that I've implemented as features! So, without further ado, let's explore the latest version!

Okay- first off, the boring stuff.

  • Fixed glitch where you could be hurt by something from a different screen
  • Tightened the spread of Big Boy's rocks to up the challenge of the fight
  • You can no longer place multiple of the same boss on the same screen
  • NPCs with keys will now only give you the key once, even if you talk to them multiple times.
  • Various other bugfixes and formatting optimizations

Alright. Now let's get into the exciting stuff!

Added Mailboss!

mailboss.png

This furious foe has returned from the original Battery Chad Builder game! Mailboss will circle around Chad, but lookout- Mailboss will shoot battery projectiles at Chad! If Chad is idling, Chad can avoid taking damage from these projectiles. Chad must time his shock attack just right to be able hit Mailboss while he isn't flashing!

h1.png

Added Sign!

sign.png

Ever want to tell something to the player without it coming from a character? Well, now you can! This item functions just like a dialogue NPC, and will relay to the player whatever you have set as the NPC dialogue for the screen the item is on. The only difference is that Chad is now "reading a sign" rather than talking to a character!

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Added Note!

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This item functions just like the sign! However - it's single-use only. Once Chad reads it, it will be destroyed, and he won't be able to read it again.

nt.png

Added Healthgate!

healthgate.png

This block can be toggled between 4 different states, and will only let Chad through if his health matches its state!

gg.png

Added Pointgate!

pointgate5.png

This block has 3 states: 1, 5 and 10. Whatever state this block is set to, Chad will have to have that many points (or more) to be able to pass. However, once he passes, he'll lose those points from his score.

q1.png

Added Gravity Switch!

gravity_switch.png

Returning from the original Battery Chad Builder game is the Gravity switch! However, in this game, it works a bit... differently. Pressing the Gravity Switch will invert all the controls! Now Chad must press W to go down, S to go up, A to go right, D to go left, J to idle and K to shock! Chad's controls will remain this way until he can find and activate a Gravity Switch!

gv.png

Added Bluebird!

bluebird.png

Remember Chad's bird friend from the original Battery Chad Builder game? Well, she's back- with a twist! In the original game, Bluebird would start following Chad when they came into contact, and while being followed by Bluebird, Chad could jump in midair! However, once Chad pairs up with Bluebird in THIS game, he'll be able to walk through any solid blocks! Well, except for Birdcage blocks. Bluebird will continue to follow Chad until he takes damage.

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Added Birdcage!

birdcage.png

This block is completely walkable usually, but if Chad has a Bluebird following him, it will become a solid collision for him!

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And there's more on the way!

I plan to continue updating this game to add many new items and features just like these ones!! I really enjoy being able to both come up with new mechanics for a topdown setting, as well as re-interpreting mechanics from the Battery Chad Builder game to fit the topdown gameplay! So, I foresee many more features and additions coming to this game! With 4 out of the 6 bosses from the Battery Chad Builder game now being in this one, I'd also soon like to add the remaining 2-- Disc Von Doom and Dressguard. And, of course, I've already confirmed that eventually a campaign mode will be added to this title.

Let me know what you think of these new additions, and how well they improve the game! That's all from me for now.

Stay tuned, and of course-- SHOCK the world!! :)

Developer

[January 19, 2021, 4:56 AM - v0.0.4]

Pixel artists, storytellers, and everyone of the sort- get ready!!

The v0.0.4 update to "Battery Chad Builder 2: Topdown Tileset" is an absolute game changer!!

I usually save the best, coolest and biggest additions in the update for the end of the post. But screw it... I can't help myself!

Added Costume Painter!

Now when you boot up Battery Chad Builder 2: Topdown Tileset, you'll notice a new option on the menu screen called "Costume Painter".

image.png

So, what is Costume Painter? What does it do? Well, Costume Painter allows you to draw and animate a character sprite! You have a 16x16 canvas and 7 frames (1 frame standing animation, 2 frame animations for walking, idling and attacking) to work with! Any sprite you can imagine can be made with this editor!

image.png

Once you're done, you can save your sprite to a "Costume Code", which is a string of 1793 characters that you're recommended to save somewhere like a text document.

You can use the "Test Animations" button to see a preview of what your sprite would look like in action! Simply press WASD, J or K while in "Test Animations" mode to see your creation in motion.

image.png

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Once you have a Costume Code, you can load it back into the Costume Painter and edit it later. But is that all you can do? Of course not! Keep reading...

Added Makeover Mask!

makeover_mask.png

If the NPC Dialogue for a screen is set to a Costume Code, and Chad collects this item on that screen, he'll take on the appearance of that costume! Chad will maintain this appearance until he comes into contact with the alternate form of the Makeover Mask, which de-activates any currently active costumes.

image.png

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Yes, that means you can have custom player sprites in your levels! And not only that, but you can have multiple! You can have one per screen in your level!

image.png

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I think this will also go a long way for allowing RPG levels to be made with this game! As now, you can essentially have the player play as any character you can think of, or even cycle through many of them! Really, your own creativity is the limit here!

Heck, this technically also opens the gates for fanmade projects using characters outside the Battery Chad universe!!

I am SO SO excited to see what people might make using this new update!! Please, if you haven't already, there's no better time than now to give this game a go!

mk.png

As mentioned, this isn't the only new addition for this update. However, it is by far the biggest.

Added Anti-Shock Pill!

anti-shock.png

This new Power Pill will do quite the opposite- it will take Chad's power away! While this item is active, Chad won't be able to use his signature shock attack, meaning he can't activate switches, hurt most enemies, or anything of the sort on his own. This will allow for the level creator to have more control over the player's abilities, or maybe it can help better immerse a player into a costume!

p5.png

Added Powergate!

powergate.png

This item will be a solid collision for Chad unless he has a Power Pill active! It also has an alternate form that works the other way around.

pg.png

And there's more on the way!

This update was actually originally going to be much larger, with many other items that I still plan to add. However, I really wanted to give the new costumes feature some time to shine on its own! I mean, just think of all the endless creative possibilities this allows for!! :D

I'll be adding a "Costume Codes" channel to the official Battery Chad Community, where users can share their custom costumes! Here, I'll get the ball rolling with a Battery Bob costume on the house. :)

Stay tuned! And of course, as always... shock the world!!

[January 29, 2021, 10:21 AM - v0.0.5]

The v0.0.5 update to "Battery Chad Builder 2: Topdown Tileset" will allow you to build NPCs, monsters, and even bosses!! Read all about it...

The new update is here, and it will expand upon the Costume Codes feature added in the previous update! First, some bug fixes.

  • Fixed glitch where the lightbulb could be obtained from a different screen
  • Fixed glitch where bosses could hurt Chad during a loading screen
  • Fixed other glitches that I honestly just don't remember what they were

Alright, now onto the exciting stuff!!

Added Custom NPC!

custom_npc.png

Yes, that's right-- you can now have custom NPCs in your levels, with a custom name and custom sprites!!

To assign a costume to a Custom NPC, simply paste a Costume Code into the NPC Dialogue prompt and then type out what you want the Custom NPC to say!

image.png

Once you press enter, you'll be prompted to name your NPC.

image.png

And voila! A custom NPC in your level!

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You can make your NPCs look however you want, and there can be one for each screen!

I believe this feature will again go a long way in allowing for RPG levels, as being able to have your own characters to talk to will really help you to tell a story that's your very own!

0.png

Added Masked Menace!

masked_menace.png

This new foe- as the name implies- is wearing a mask! And you know what that means- you can apply a Costume Code to this enemy! Simply set the NPC dialogue to a Costume Code!

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This enemy even has 3 different forms of behaviour!

In the first form, the enemy will wander aimlessly until Chad defeats it with his shock attack! In the second form, the enemy will stay still in one spot, and periodically shoot a projectile at Chad! In the third form, the enemy will move towards Chad, but periodically stop to shoot a projectile at him!

I believe that this will also go a long way in allowing players to tell their own unique stories! Not only can you now have a monster that looks like anything, but there are even a good variety of options for how the monster behaves!

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Added Head Honcho!

head_honcho.png

This brand-new boss will stand still until Chad gets too close, at which point it will start coming after him! Periodically it will stop and rest, at which point Chad can damage it with his shock attack- however, on normal or hard difficulty, there's a chance it will shoot deadly fire at Chad instead!

image.png

And- show of hands, who saw this coming?- you can assign a Costume Code to this new boss enemy!

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Once again, as with all the other additions, I believe that it will go a long way for storytelling purposes to have a custom boss in the game! It can allow for players to make their own climactic sections in a level!

z1.png

And there's more on the way!

Like last time, I still have more additions planned for this game, but I wanna give this update in particular some time alone in the spotlight. In the last update, where I merely added the player costumes, I said "I mean, just think of all the endless creative possibilities this allows for!! :D". Well, this update is that on steroids. You can now have a custom character fight a custom monster, boss, or talk to a custom NPC. This game is becoming more and more like a starting-off point for game development with each update, and I truly do hope to see some awesome user-made content!!

Stay tuned! And of course, as always... shock the world!!

Developer

[February 4, 2021, 11:09 PM - v0.0.6]

More free DLC for Battery Chad Builder 2: Topdown Tileset!

This is officially the biggest Battery Chad Builder 2 update ever! Read all about it.

Hello all!! HUGE update this time around, I can't wait to share with you what's new in "Battery Chad Builder 2: Topdown Tileset"! First, I'll list off some smaller changes.

  • Fixed glitch where Mailboss would save as Big Boy
  • Chad's sprite will now appear upside-down if a Gravity Switch is active
  • Improved some item pages with more accurate item descriptions
  • Reorganized some categories in the item selection menu

Alright, now into the fully fledged additions!

Added Inspection Mode!

inspect_mode.png

Returning from the original "Battery Chad Builder" game is Inspection Mode! Now when playing a level, there will be a new option alongside the Retry button when hovering the mouse to the top of the screen! This button will appear as a magnifying glass, and when clicked, the player will enter Inspection Mode. While in Inspection Mode, this magnifying glass will follow the mouse cursor. The player can hover the magnifying glass over objects in the level to see and read their item page! To exit Inspection Mode, the player can simply click the magnifying glass again.

Added Lenslooker!

lenslooker.png

Returning from the original "Battery Chad Builder" game is Lenslooker! This sleepy camera will usually be snoozing on the job, looking away from Chad- but watch out! When you see him peak his eye open, that's your cue to STOP MOVING CHAD! Shortly after, Lenslooker will turn around with his eyes fully open. While his eyes are open, if he sees Chad move, he'll notice Chad, and begin raining a storm of projectiles on Chad! But if you wait long enough, he'll just go back to sleep.

cm.png

Added Poison Blood!

poison_blood.png

Returning from the original "Battery Chad Builder" game is Poison Blood! This deadly substance will sit in a puddle on the ground. On its own, this object cannot hurt Chad. However- if it is next to a solid block, than said block will become an instant death tile for Chad! Be careful!

bd.png

Added Static-Shock Pill!

static_shock.png

This new power pill will return Chad's shock attack to the behaviour it had in the original "Battery Chad Builder" game! When this pill is active, Chad's shock attack will not shoot forward as a projectile, but will instead act as a melee attack.

p6.png

Added Redbird!

redbird.png

This new winged friend of Chad's is just like Bluebird! Except when Redbird is following Chad, instead of walking through walls, Chad will gain a speed boost!

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Added Charge Block!

charge_block.png

This block starts empty, with no charge in it at all! However, if Chad shocks it, he can charge it one section at a time! The only downside is, every time Chad charges this block, it will take one health away from him. If Chad can charge this block to full, it will be able to signal blocks around it!

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Added Goldengate!

goldengate.png

This block is usually a solid collision that Chad cannot pass through! However, it will disappear when signalled by a signaller!

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Added Autosignal!

autosignal.png

Once this tile is loaded in, it will automatically send a signal to any block it's next to, and then disappear! It cannot be used again after it sends the signal. Its alternate form will not disappear, and will send a signal each time it's loaded back on-screen.

xb.png

Added Disc Von Doom!

disc_von_doom.png

Returning from the original "Battery Chad Builder" game is Disc Von Doom! This demented disc-player will wander the edge of the screen, occasionally shooting disc projectiles, which will home in on Chad! However, if Chad can use his shock attack on the disc before it touches him, than the disc will instead home back in on Disc Von Doom and damage him!

v1.png

Added Dressguard!

dressguard.png

Returning from the original "Battery Chad Builder" game is Dressguard! This devious dresser will pace back and fourth, and Chad can damage her with his shock attack! However- occasionally, Dressguard will shoot articles of clothing at Chad! Tight articles of clothing. If Chad touches these clothes, he'll be stunned from movement until they despawn! While Chad is stunned, Dressguard will teleport to different sides of the screen! However, Chad can shoot these clothes with his shock attack, and he can also avoid being stunned if he is idling.

d1.png

And there's more on the way!

This update is HUGE! For one, as of this update, Battery Chad Builder 2 officially has most all of the items that did not carry over from the original Battery Chad Builder game. Lenslooker being in the game is very welcome, as he was always planned for the game, but ended up being cut because I couldn't figure out how to make his sprite work from a topdown perspective (in this update, I just ended up reworking the original sprite). He will function in this game almost exactly as he did in the original Battery Chad Builder game- albeit, with the bullet stream being a little slower, to compensate for the slower movement speed in this game.

And hey- let's welcome Disc Von Doom and Dressguard to the Battery Chad Builder 2 family! With their addition in this update, every single boss enemy from the original Battery Chad Builder game is now officially in the sequel, and the total boss count has been brought to eight! When the game launched, the thing I was by far the most dissatisfied with was the variety of bosses. There were only three bosses at launch (Sinkautro, Blackout and Vroom Vroom). I just wasn't sure how to translate all the bosses from the first game into a topdown setting. But now that number has more than doubled- and to boot, I was able to rework each and every boss from the first game to fit this one! I feel super proud and accomplished of how the bosses have evolved in this game, and I'm nothing short of ecstatic that every Battery Chad character is now present in this game.

Of course, there are also many original additions with this update. For example: the Static-Shock Pill will allow those who prefer the melee-style shocking of the first game to build their ultimate level! Of course, the Charge Block will add many interesting possibilities for puzzles and quests. The Goldengate will also allow for many incredible possibilities for how a player can progress in a level! The Autosignal finally allows for something to be automatically triggered without help from Chad or anyone else! For example, you can now have a level where, from the get-go, a Gravity Switch is active, and Chad can't change it back! And who could forget, Redbird- an official follow up to the Bluebird mechanic! This new feature will surely allow for cool levels, and also does a great job expanding the Battery Chad universe!

And lastly, Inspection Mode is the cherry on top of this beautiful DLC cake. Something that I always knew could be added to this game and work essentially the exact same as in the first game, but that I just never got around to actually adding. I finally pulled up my bootstraps and made it happen, and just like in the first game, I believe it will go a long way for new players who are confused by the mechanics in the game!

So, with all these additions, I'm officially milked for ideas! Aside from campaign modes, I have no idea what else I'll be able to add to this game. But one thing's for sure- whatever it is, it's gonna be shockingly spectacular! So, stay tuned, and remember- Shock the world!

Developer locked this topic