Hey everyone, I wanted to share my first Unity project and published Android game - Brittle Blinds!
Itch.io: https://dmackdev.itch.io/brittle-blinds
Google Play Store: https://play.google.com/store/apps/details?id=com.dmackdev.BrittleBlinds
Description:
Brittle Blinds captures all the frustrations of Venetian window blinds - with added obstacles!
Pull the rope to avoid the obstacles and survive for as long as you can to get a new high score!
Use the rope tension and release angle to your advantage. Breaking the rope is an instant game over!
Watch out for the shaking rope - this means the rope has been under tension for too long and will snap very soon! Release it to avoid this from happening.
Double tap a shaking slat to fix it.
Dev note:
By far, implementing the rope was the most interesting and challenging aspect - I did this from scratch using Verlet integration to simulate a series of points and used LineRenderer to draw the rope. I then added functionality to model rope tension (you can see in the video you can pick up the rope end without applying tension), a line intersection algorithm to determine when the scissors cuts it, and rope retraction. Was very satisfying getting that all to work!
Any feedback appreciated!