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Stellar Fury - Alpha Demo 0.25 Update

A topic by fiGames created Jan 05, 2022 Views: 420 Replies: 3
Viewing posts 1 to 2

Hey All,

Earlier this week we launched an update to our Alpha Demo for Stellar Fury. This includes a good number of bug fixes and quality of life improvements. A full list of changes can be found on our devlog: https://figamesllc.itch.io/stellar-fury/devlog/330859/stellar-fury-alpha-025-rel...

Store Page: https://figamesllc.itch.io/stellar-fury

Stellar Fury is a fast-paced vertical shoot 'em up/stg. It's been a passion project of mine and in development for about 2.5 years at this point. We hope to launch by the end of 2022.  We've love people to download it and give it a try and let us know what you think - especially if the game broke for you! We've encountered some bugs that have been discovered by the community that don't reproduce on my dev machine - so don't assume we know about the issue if you have one. 


Wow!

From one Space shooter developer to another; your game is fabulous.

Flashing, fast paced, and demanding nimble hands.  Your game so far (as you are still working on it) is just great.

Hope you don't mind if we share some notes and questions? but what software did you use to develop the game? and on what platforms are you planning on launching it?

Best of luck!

Hey - thank you so much - glad you liked the game! :). For software, the game is being developed in Unity. Artwork was done in Aseprite. Art has just a dash of bloom on it in my videos/clips (can be disabled in options menu). 

As for platforms, right now PC but I want to do a Switch release (and really anything else) but a shmup needs to be on a switch first and foremost. Real question is whether I port it myself or work with a publisher. 

Hey  fiGames,

Definitely publishing on Switch would be a great achievement. I have tried mobile and to be honest it could be better (so much better).  Regarding your intentions to use a publisher... well... I've heard so many bad stories about publishers and game developers that If I were you, I'd tread carefully along those realms.

I'll keep an eye on your game. It will be interesting to see it finished (you are almost there pal). I still got some bug to fix on my own.

Cheers