A game for a game jam: Jellyfish. It's sci-fi shooter coded using raycasting engine from scratch (Wolf3d technique). One weapon, two fire modes and a ship full of Jellyfish monsters. I've created it because I wanted to learn raycasting techniques - but renderer for the sake of renderer is boring so I decided to create a game.
Pixel art by me - but I'm a programmer so please forgive me...
Hope to continue developing that game and extend engine a little. I think I'll post a code on GitHub for everyone curious how it works.
Game at: https://hinodecoder.itch.io/jellyfish