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DroneMachine - Procedural Ambient Music Tool for Unity

A topic by created Mar 11, 2016 Views: 1,821
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Would you like to add endless, non-repeating ambient music to your Unity game? DroneMachine can help make that quick and easy! It's a little procedural music system based on "phase music", a composition technique made famous by Steve Reich many years ago. Just drop in some synths and key change triggers, and your game will produce evolving music that can respond to player actions, environments, or other game events.