I ran this game for the group and I found the random tables very helpful for giving the group a direction to go in. I think it works for my more adversarial players, but it seems that my group is a little too used to teamwork to switch to throwing each-other under the bus. The ending had a nice little twist though, I think they appreciated that! I know for a fact they enjoyed giving their players ridiculous hobbies: one of our players was a spy with a humungous hat collection - the bane of the crew's existence, and yet the reason they ended up succeeding in the end.