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Mint-Rabbit

267
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

I played this game over the summer with friends; this game caught my eye because of the inspiration from Lady Blackbird, and I really appreciate the hexmap that the game supplies. It gave my players something to focus on and strategize around, and the questions attached to each hex gave us a lot of inspiration when it came to building the world together.

Hello, what genre is this game?

You can post your questions for Crush Curriculum here!

Hi, I think I'm going to change the comments for this game to a Forum, to make this kind of conversation easier to follow.

I appreciate the questions! This was a game jam game so I haven't done much work on it since originally writing it. I might need to adjust the clock size, as well as the clue outcomes. Spending tokens will give you modifiers to your rolls, so the more tokens you spend, the higher modifier you have on any given roll!

You are correct that clues you accumulate will also apply a modifier to the final roll at the end of the game. If you find that there is a lopsided outcome, or that the ideal end condition is very far out of reach, I'd certainly appreciate feedback from a game session!

Good questions! I should edit the document.
1. You'll need two six sided dice.
2. You start with 0 Tokens.
3. Too Popular & Too Loser Clocks are 10 slices in size.
4. 2 moves per player per month! 
5. Nope! Just makes the situation worse.

Thank you for the clarification!

Hello, I have some confusion about how this project is labelled. The Content tag indicates that no generative AI was used, but you mention in the description that Emergent AI presences were collaborated with as part of the process. Could you provide some clarity please?

this concept brings me much joy

I saw the reference to KPS and I was immediately intrigued. Excited about this! 

This is a great option for Protect the Child! Love the art you chose for the cover as well.

Thank you so much!

Hi, who is the artist for this game?

I played this game with friends last month, and we really enjoyed it! We played through an inspection from the Dragonmaster General, and had to balance keeping the Warren clean with a sudden attack from Giant Rocs. I think I'd definitely love to return to this game for a longer series in the future.

Hi, I have a question about the Vagabond. I noticed that the weak moves that give you a token include options such as: 

◊ Make a powerful connection with someone

◊ Offer a solution so simple no one else saw it

◊ Share something useful from a far-flung land

◊ Stick around, despite things getting tough

◊ Surprise everyone with how much you care

Is this supposed to be the Weak Moves? Or are these actually the Strong moves? They feel very powerful as Weak Moves.

thank you!

Hello, may I ask who did the cover art for your game?

Thank you so much!

Hello, is this a Solo game or a group game?

This looks so cool!

Oh this looks so cool!

Thank you!

This is fantastic, thank you!

Awesome, thank you so much!

Hello, who is the artist for this game?

Hello, who is the artist/artists for this game?

Stoked for this!!!!

This looks really cool!

This looks so neat!

Thank you!

Hello, who is the artist for this game?

Thank you so much!

Hello, who is the artist for the artwork currently on the cover of We're In Danger?

thank you!

Hell yeah!!! This looks awesome!!!!

I love this idea!

thank you!

awesome thanks!

hello, how many players is this game designed for?

Hello, how many players is this game built for?