I'm so excited for this!!!!!!
Mint-Rabbit
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I loved this game! We played at two-shot with two werewolves and two witches. We ended up tracking down two vampires disguised as priests and also summoned multiple ghosts in the process. My players latched onto the themes of the game from the get go and I really loved the fact that the character sheet has just a few simple stats to keep track of - it made it easy to play for folks who didn't have easy access to a readable character sheet.
I played this with some friends a few weeks ago! We had a blast, although the game didn't feel long enough. We had one character whose mentor had turned to evil, and other character who decided that this mentor was one of her contacts as an ex-villain. Another one of her contacts turned the Bull into the powerhouse she is today - and that generated a LOT of conflict (in the best way!)
I ran this game for some new friends and we had an absolute blast! The art is very cute and the rules were pretty easy to learn. I also appreciate the roll tables to help generate story prompts, as I only had about five minutes to prep. The group saved a small party of sprats from pirates and freed the local lighthouse keeper, who I think they all ended up holding a great amount of fondness for.
My friend group and I picked up Congregation for a one-shot after being familiar with ECB. What we liked most about it was the easy-to-put-together character sheet and the theory roll that told us how much we knew about the obstacle we were up against. Even though it was a one-shot there was definitely enough to keep us going for a series of sessions if we wanted to - we ended up with a loose end of an old lady who was responsible for summoning various demons, and if we pick it up again, I know for sure that one of the characters will be hot on her tail!
I played this game with friends last weekend. It was my first 22XX game and it was a RIOT! We loved it!!! I especially love the roll table of dinosaurs that you can use to spice up encounters. I may have been a bit too easy on the players but I definitely want to try more games like this now that I see just how easy it is to pick up and play.
This is by far one of my favourite games for players that are new to the table, and is in fact the very first game that I ran/played. It has the structure needed to provide guidance, the keys help prompt the players to make things interesting, and character progression is quick and satisfying. I also LOVE that the rules summary is on the bottom half of the character sheet.
This was a follow-up game to a Succulent Sorcerers one-shot my group played a year ago. Just like the first game, this one didn't disappoint. We saved our neighbours from a rogue plant order, and a new player to the group had a lot of great creativity shine through as she used her long vines to help her friends overcome tall tables and rocky ground. A wonderful session!
I played this game tonight with friends and it was great! We ended up joining the film crew rather than sabotaging them, but the creativity of the players as well as the prompts that gave them the ability to tweak their own stats was a very welcome mechanic. I think that as much as the random tables helped, I would have loved a few more ideas of obstacles to throw at them but overall, an excellent concept.
I started playing this game with a friend of mine who lives overseas and enjoys penning hand-written letters. She enjoys stories with a bit of melancholy, and has been intrigued with the concept of role-play for a long time. I figured this game would be a perfect fit, as she has a busy schedule and our time zone differences make it difficult to video chat for a long period of time. We haven't finished playing the game yet, but I find myself intrigued and inspired every time I recieve a letter. This has definitely added something new to our letter-writing experience. Thank you.
I ran this game for the group and I found the random tables very helpful for giving the group a direction to go in. I think it works for my more adversarial players, but it seems that my group is a little too used to teamwork to switch to throwing each-other under the bus. The ending had a nice little twist though, I think they appreciated that! I know for a fact they enjoyed giving their players ridiculous hobbies: one of our players was a spy with a humungous hat collection - the bane of the crew's existence, and yet the reason they ended up succeeding in the end.
I'm really hoping I can find a way to pick this game up again. I managed to put together a character creation session with some players on a free night, and we got as far as creating the world and a few obstacles, but we didn't get into the meat of the play. I know now that there's too much setup to really run it as a one-shot, but I like the potential in it for world-building.
This was the first solo RPG I played. I found it eerie and haunting, and pulling me in to play more solo games. I anticipated every card I drew, and I think it would also serve as a great way to set up a location and mystery for adventurers in a group game to stumble upon at some point in their travels. I'd hand out pieces of the journal for them to try and figure out what happened, and use some of the prompts to design books for them to pick up and bring with them as they travel on to the next place. I'd be interested in using it for games that are all about exploring worlds where civilizations have already come and gone.
I found out about this game from Fandible a few years ago. When I found it hanging out inside the Racial Justice and Equality Bundle, I downloaded it immediately! I've run it twice so far, with so much enthusiasm from my players each time. There's so much silliness to be had, so many different characters to romance, and oh so many puns. We still mention Goat Danny and Chri-spear-na Aguilara every once in a while, and I have a feeling that more Goth games are in our future.
One of my friends ran this game for us last month. I enjoyed the fact that character creation was super easy, and we had a lot of fun snooping around town trying to find clues. Finding four clues was a bit difficult to do in the four hours we had, but I think it serves as a great introduction to roleplaying for anyone who hasn't done it before.
I ran this game for some friends over a year ago, with some friends who just needed a small game in between midterms and projects. They ADORED it and I have a few who are excited about visiting Petal Paladins next. We created a greenhouse where we are hoping all of the different plant classes will partake in adventures, and I may have set up some lore about a daisy that will (hopefully) be revisited when we finally pick up the next plant game. Thank you for such a cozy, cute, and altogether wholesome experience!