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Darkest Nebula

Travel through space with newtonian physics. · By muramasa

DevLog Sticky

A topic by muramasa created Jan 01, 2018 Views: 149
Viewing posts 1 to 1
Developer

This is basically a dump of my own devlog.

DONE
- Spacecraft movement.
- Basic movement GUI.
- Weapons and bullet types.
- Destructable objects.
- AT Fields.
- Spawning fields.
- Inventory.
- Resource rocks.
- Floating resources.
- Actions log.
- Resource rocks should be able to spawn whatever, not just floating resources (i.e. asteroid spawns smaller asteroids).
- Autoaim.
- Minimap.
- Status/weapons GUI.
- Despawn limit distance for spawning fields.
- Sepparate weapons from craft so they can be changed.
- Weapon remapping. Assign weapon slots to different axises or whatever. Then change maps on the fly (specially for acomodate more weapons).
- Targetting system.
- Change camera with Fs (F1-F12).
- Now it blips and blops. Yay.
- Magnet pull (faster resource recovery). TRACTOR BEAM weapon. Needs polish/tweeaking probably but yeah.
- Target square GUI element.
- Lights! (engine thrust, frontal light)
- Looks like everything has been nicely independized from Player. Spacecraft doesn't blame me for not having an active actor, neither the world blames me if I remove the player craft.
- Turn on/off spacecraft.
- Spacecrafts are now spawnables.

DOING
- Do White Vulture and Explorer preparations to be spawnables and stuff.

TODO
- Moving crafts
- Space stations.
- Buy/sell resource shop.