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Crash on opening obj 3D model

A topic by svetimas created Nov 28, 2021 Views: 219 Replies: 5
Viewing posts 1 to 6
(1 edit)

Hello,

I get a crash on every obj model exported (I guess from maya) with no warning. Opening that model in Blender and reexporting to obj and then importing it works fine. 

After crash in the log is only the following information:

Godot Engine v3.4.beta.custom_build.24510769b - https://godotengine.org

OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2

OpenGL ES Batching: ON

WARNING: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.

   at: BaseButton::set_enabled_focus_mode (scene\gui\base_button.cpp:329) - This method has been deprecated and will be removed in the future.

Using Windows 10.

Hello, it is possible to have the exported model which create the crash please ?

(1 edit)

One example https://drive.google.com/file/d/1Hskby0tjYCVwNQND3a4xN7a_CrO14mT5/view?usp=shari... 

Ok got it, issue fixed, will be in next update (end of this week or begin of next week)

Nice to hear that, thanks :)

(+1)

Now fixed with 0.8.1 update.