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Juice Galaxy (formerly Juice World)

Floppy ragdoll rpg sandbox with physics-based combat · By fishlicka

More usefulness for jumping? An idea

A topic by Ryarod created Nov 15, 2021 Views: 95
Viewing posts 1 to 1
(2 edits) (+1)

I've had this in mind for a while now, I may as well say it.

In my opinion, jumping is currently an underpowered, almost useless feature in Juice Galaxy. First off when we press the jump button, we often just start flying anyway; and just as well because even if we can jump, it doesn't offer any advantages over flight. I would like to request that consideration be given to giving jumping an advantage that flight does not have, such that it's worth levelling up and worth deliberately abstaining sometimes from that habitual second button press to turn immediately into flight.

I already have one idea. During flight it is not possible to aim hand-to-hand weapons; they just trail along and gameplay skill in flying is learning how line up the weapon's flailing with the enemy's skin. Currently that also applies when jumping. My idea is that while airborne but *not* flying- such as while falling or, in fact, mid-jump- it is in fact possible to aim and swing your weapon, albeit not quite with such strength as when standing.

I have to admit I have a biased wish to pull off some "Yoda"-style jump-and-slash attacks with this method.