To the point, I've been down there quite often and it is still easy to give mixed up and turned around in there.
If it were intended as a maze, I would understand, as the challenge would be to memorize the landmarks in the first place. For a labyrinth, though- that is to say a long winding hall with only one entrance and exit- wit h enemies to fight and two bosses at one end no less, this would-be fun challenge can break up the momentum of the stage.
Requesting/suggesting now that a change be implemented to the toilet realm's caves so that it's more apparent what direction to keep going in order to get to Sergeant Suckerpunch and the Clog. Even if it's just signs that pop up now and again with an arrow pointing in the right direction.