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SpookyGhost

Open source procedural sprite animation 路 By encelo

Other tools integration.

A topic by Clay Murray created Nov 04, 2021 Views: 263 Replies: 2
Viewing posts 1 to 3

Hey this is a really great project. I develop an exporter project that bundles all your assets into a sprite sheet (or other formats) along with meta data like animations and tags.

I was curious if there was a specification for the save files. I鈥檇 like to be able to import them to get the definitions of the animations and have the ability to call out to SpookyGhost to create the textures on demand to get bundled into the atlas.

Developer(+1)

Hi Clay, unfortunately there is no documentation for the save file, you need to read the serialization code. 馃槥 You can always ask me more questions here or on Discord.

Regarding the ability to call SpookyGhost to load a project and render frames automatically, I have in mind to create a batching automation API in Lua and maybe some CLI options, but this is not done yet.

Cool thanks for the information!