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Space Scroller Beta

This game is based off my scratch game I made for college. https://scratch.mit.edu/projects/90448703/ · By MichaelBTryin

Plans Sticky

A topic by MichaelBTryin created Dec 04, 2017 Views: 196 Replies: 2
Viewing posts 1 to 3
Developer

Base of plans:

Map_01: (MotherShip)
-Fend off Androids
-+ Acheivement Get = "Klunker Killer(Level 1)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 1)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 1)" - 160 Android Kills
-Power Lifts via main console
-Remove Engine PowerCore
-Power escapePod Systems via console
-escape in escapePod
// CutScene of docking to ship and then jetisoning the escape pod
// CutScene of useing PowerCore to power ship (As the androids have salvaged the original one)
/+ Acheivement Get = "Surviving the ambush"

Map_02: (Space)
-Defend from androids (that have scavenged to adapt to combat in the vaccum of space)
-+ Acheivement Get = "Klunker Killer(Level 2)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 2)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 2)" - 160 Android Kills
-Collect PowerCells (As long as you dont shoot them when destroying a ship = Chance)
-Receive text-based communication only (Odd) to locate SpaceStation
-Locate SpaceStation and dock(by going into the area infront of docking bay)
// CutScene of Docking to SpaceStation
// CutScene of opening door hatch to be greeted by androids
/+ Acheivement Get = "Its a trap!"

Map_03: (SpaceStation)
-Fend of from Androids
-+ Acheivement Get = "Klunker Killer(Level 3)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 3)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 3)" - 160 Android Kills
-Locate and collect 'HyperDrive' , 'HyperReactor' and 4x 'Hyper Stabilisers'
-Get back to ship
// CutScene of undocking from SpaceStation and land on astroid
/+ Acheivement Get = "Veteran Scavenger"

Map_04: (Space 2)
//CutScene of upgrading ship
-Rotate till pointing in given direction
//CutScene of Jumping into HyperSpace
//CutScene of exiting Jump to be greated by a planet
//Cutscene of landing on planet
/+ Acheivement Get = "Home Wrecked Home"

Map_05:
-Defend from Androids
-+ Acheivement Get = "Klunker Killer(Level 4A)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 4A)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 4A)" - 160 Android Kills
-Receive Audioable information of coordinates for Survivor's Camp
-Get to Cooordinates
//Cutscene of being welcomed into the Camp
-Defend Base (Wave based , 5 waves then sleep ; repeat 4 times - Gets a bit harder each wave and decently harder each Shift)
-+ Acheivement Get = "Klunker Killer(Level 4B)" - ?????                      <<<<<<<<</
-+ Acheivement Get = "Wakeful Warrior(Level 4B)" - ?????               <<<<<<<<<|- I need Ideas, please
-+ Acheivement Get = "Unstopable Oblitirator(Level 4B)" - ?????  <<<<<<<<<\
//To Be Continued
++ Unlock Endless Wave Mode
/+ Acheivement Get = "Survivor"

Developer

I shall be adding screen UI to all the consoles for use of event triggering. - opening escape pod, priming RTS plasma boosters, removing heat safety from engines, a bar to raze engine amperage input to 500% , ect...

Developer

I am switching the escape pod to the docked ship