Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MichaelBTryin

11
Posts
6
Topics
1
Followers
A member registered Oct 03, 2016 · View creator page →

Creator of

Recent community posts

Feel free to comment on the project here.

The default place to talk about the project

Well, the expert is a willing friend who can make good stuff, even in 3D builder, do wish i could afford a proper software, i won't lie!

I am switching the escape pod to the docked ship

I shall be adding screen UI to all the consoles for use of event triggering. - opening escape pod, priming RTS plasma boosters, removing heat safety from engines, a bar to raze engine amperage input to 500% , ect...

Space Scroller Beta community · Created a new topic Plans

Base of plans:

Map_01: (MotherShip)
-Fend off Androids
-+ Acheivement Get = "Klunker Killer(Level 1)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 1)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 1)" - 160 Android Kills
-Power Lifts via main console
-Remove Engine PowerCore
-Power escapePod Systems via console
-escape in escapePod
// CutScene of docking to ship and then jetisoning the escape pod
// CutScene of useing PowerCore to power ship (As the androids have salvaged the original one)
/+ Acheivement Get = "Surviving the ambush"

Map_02: (Space)
-Defend from androids (that have scavenged to adapt to combat in the vaccum of space)
-+ Acheivement Get = "Klunker Killer(Level 2)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 2)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 2)" - 160 Android Kills
-Collect PowerCells (As long as you dont shoot them when destroying a ship = Chance)
-Receive text-based communication only (Odd) to locate SpaceStation
-Locate SpaceStation and dock(by going into the area infront of docking bay)
// CutScene of Docking to SpaceStation
// CutScene of opening door hatch to be greeted by androids
/+ Acheivement Get = "Its a trap!"

Map_03: (SpaceStation)
-Fend of from Androids
-+ Acheivement Get = "Klunker Killer(Level 3)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 3)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 3)" - 160 Android Kills
-Locate and collect 'HyperDrive' , 'HyperReactor' and 4x 'Hyper Stabilisers'
-Get back to ship
// CutScene of undocking from SpaceStation and land on astroid
/+ Acheivement Get = "Veteran Scavenger"

Map_04: (Space 2)
//CutScene of upgrading ship
-Rotate till pointing in given direction
//CutScene of Jumping into HyperSpace
//CutScene of exiting Jump to be greated by a planet
//Cutscene of landing on planet
/+ Acheivement Get = "Home Wrecked Home"

Map_05:
-Defend from Androids
-+ Acheivement Get = "Klunker Killer(Level 4A)" - 30 Android Kills
-+ Acheivement Get = "Wakeful Warrior(Level 4A)" - 70 Android Kills
-+ Acheivement Get = "Unstopable Oblitirator(Level 4A)" - 160 Android Kills
-Receive Audioable information of coordinates for Survivor's Camp
-Get to Cooordinates
//Cutscene of being welcomed into the Camp
-Defend Base (Wave based , 5 waves then sleep ; repeat 4 times - Gets a bit harder each wave and decently harder each Shift)
-+ Acheivement Get = "Klunker Killer(Level 4B)" - ?????                      <<<<<<<<</
-+ Acheivement Get = "Wakeful Warrior(Level 4B)" - ?????               <<<<<<<<<|- I need Ideas, please
-+ Acheivement Get = "Unstopable Oblitirator(Level 4B)" - ?????  <<<<<<<<<\
//To Be Continued
++ Unlock Endless Wave Mode
/+ Acheivement Get = "Survivor"

All fixed!

(3 edits)

After adding a mechanic that makes the enemies fall over when they die, they no longer walk towards the player, I will try and fix this.

I can confirm this caused the issue but i will try and recreate it without bringing back the issue.

The issue was resolved, something was wrong with the movement rotation delay not flowing.

I also added a menu system!

Space Scroller Beta community · Created a new topic Updates

Here, I will post news on the game's progress.

Submit your bug reports, preferably with images or even videos.

Thanks for all your help.

Please post any Ideas you have to make it what you want, mind you, only if they are accepted.