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Future Crews

A topic by Coruscare created Sep 26, 2021 Views: 244 Replies: 7
Viewing posts 1 to 3
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Hello, may I ask about the crews being worked on? I'd like to know what's in the works, just as a way to indulge in my curiosity.

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I'm particularly looking forward to the Revisionists, based on the preview over in my short questions thread. In another thread in the Blades in the Dark community forums, Charles Simon gave a preview of the Council crew type, which is what Conspiracy evolved into. I'm also curious about Moderators, just to inspire ideas about how to run Troubleshooters as antagonists.

Developer

Well, I was going to drop a preview, but time was short and so I just went and finished them out!  You can now check out the Council and the Revisionists in the latest upload (they're in the new Player Handouts).  Full writeups in the main HW Book document will follow soon!

Sweet. Looking over them now.

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I notice the Revisionist sheet doesn't have a Cohort slot pre-filled out. Do they not get a starting cohort, or do they get a choice of type?

I see Inversion lab has been changed so it's a flashback mechanic. I'm just imagining a Revisionist crew using an Artifact in a heist to steal that very same Artifact and resolving the paradox by sending the stolen one back to their past selves.

Still trying to reconcile how it all works without involving "actual" time travel, being a nerd, but I guess Timey Wimey can easily be made into Archivey-wivey once we're playing at the virtual table. I think having Revisionist crews in the world would make traveling across servers an interesting experience if they're running independently, and a person might find their home server's history changed when they return... New thought: Shades of forked Users who couldn't properly return because their "new" past stayed there.

The idea of the Census adds some interesting ideas as well. What happens if a Census occurs when there are two temporally displaced instances of an item or PC? I suppose that's one possible source/explanation of Heat if the PCs get too reckless, as the system erases the redundancy and flags the crew for their temporal shenanigans. It might also be the fate of the Mysterious Strangers to get deleted at the next Census.

So many tropes to play with.

Developer(+1)

the Council and the Revisionists should both have a starting cohort, and I'll make an update fairly soon that fixes them. Feel free to define as you wish for now, but I'll be giving the Revisionists an Expert (who the crew then gets to define) while the Council will start with a Cohort of Tracers (I'm aware that this will result in a "control" council start that gives them 2 starting gangs, the intent is to use my post-update bug-fix update bring the Black Hats and Dynasty up to the level of the two new crews by giving them an additional choice of bonus at creation).

Yeah, the inversion lab wording change was mostly to try to explain how a player would even go about using it in the game. It's tough with the word count in the claim bubbles, but I still want to allow it to do fun things like you propose. I'll try to figure out a way to leave it open- ended  while also prompting the imagination. 

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Good to know. I was working under the assumption of Revisionists getting an expert, since Revisionists strike me as the type to favor quality of operatives over quantity.

Can't wait to see them! I was first exposed to this game from a friend sending me a copy but we fell out of contact before session 1 ;w; I'm saving up though!