Hi there! I found your game, and it's drawn me in over the past week. I've been poking around in the scripts and thought I'd provide some appreciation and feedback.
Really impressed by the beast races and implementation, descriptions are pretty awesome too. The art is pretty great as well!
Thanks so much for adding requests via Sebastian - having to live with the RNG of markets and encounter tables is awful.
The ability to modify and self-modify via the lab is pretty awesome, and I love that it requires an assistant. It does make it stand out that there isn't a way to affect the player's Magic Affinity, though (I might not have gotten that far), since you can't get tattoos and the slaves can
Not sure if it's by design, but I think it's both hilarious and awesome that you can have a picnic by taking a team with decent Awareness, traveling through any town outskirts, avoiding all combat, and resting before heading back to town. Only once per day, so it doesn't seem like an exploit, and I think it's neat.
I really like how the Tanuki/Merchant bonuses work. The math means they both make more gold on one hand, and sell less supplies on the other (without earning less gold), is a pretty neat bit of math work. Nice one!
Likewise, I love the food consumption bonus from Cooking. Though there may be a math error in there, it looks like Wits gets divided twice and Agility is never affected?
I feel like Toxicity is potent and potions aren’t to be used casually, but the rate of Toxicity relief is pretty punishing, especially since nothing helps it. It would probably be better if the range was narrowed - 2-5, or even 2-4 would be better, and avoid terrible luck.
Oh, and one question: are the Beastkin racials, tattoos and the Ranger class the only things that affect Awareness, or am I missing something?
Thanks again for making such an awesome and engaging game! Worth the donation!