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Space Warfare - 2D casual strategy. New features

A topic by littlestories created Nov 25, 2017 Views: 447 Replies: 1
Viewing posts 1 to 2
(1 edit)

 

Link to GamedevBlog https://littlestories.itch.io/space-warfare

Link to game http://spacewarfare.littlestories.ru/

About the game

Space Warfare is a strategic game in which the player is assigned the role of a resource builder and factories on the planets. Fights with the enemy occur automatically, as well as building and moving ships.

There are 4 types of factories in the game. 

1. Plant for the construction of frigates. Frigate - the simplest and fastest ship 

2. Plant for the construction of cruisers. The Cruiser is a medium-strong ship. 

3. Plant for the construction of battleships. Battleship - the most powerful ship, is being built for a long time, it can easily destroy frigates. 

4. Factory for the production of star bases. Star bases is not a moving fortification unit, one is being built on the planet, in case of its destruction, a new fortress is immediately being built.

Features 

With the player removed the construction of units and control of the battle, the player can focus only on building and improving plants, extracting resources. Large-scale battles and troop movements, involving hundreds of units.

Screenshots

(2 edits) (+1)

New features:

1. Skills.

2. Multiplayer.


We plan to make skills: 

1. Acceleration + 50% movement speed 

2. Attack + 50% 

3. Protection + 50% 

4. The capture of planets by two ships 

5. Acceleration of building units + 25% 

6. Disruption of combat stations Activation of skills - paid for resources + cooldown

If you have ideas, offer your skills