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TerraMon ProtoType

Audio game where you must capture earthen monsters to protect your village · By Ericbomb

To do list for ProtoType 1! Sticky

A topic by Ericbomb created Sep 23, 2021 Views: 60
Viewing posts 1 to 1
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Here are things I'm going to want to accomplish based on feedback from proto type 1!

1. Fix the starter TerraMon selection menu!
2. Allow players to control the volume of the different alerts separately
3. Make it so you only hear a description the VERY first time you use a new ability, or if you hold a button while pressing the attack button.
4. Look into fixing the control system! I guess I wanted to give more of a first person view experience, but looks like that's been confusing with enough people I need to look into changing it. But hey, was worth an attempt! Any suggestions on a control system that allows you to take advantage of playing out of left/right ear is greatly appreciated.
5. Info when you pick a TerraMon outside of combat, such as type, level, and hp!
6. Saving system! I didn't know if it needed one because it's a proto type, but some people seem to enjoy it enough that they want to try and collect all the pretty TerraMon.
7. Fix the sounds moves make!
8. Allow players to select another mon when one is Ko'd
9. Change audio cues to be less bad, add ambient sounds to help convey movement.

99. VERY long term goal, is make it so there are both custom voices and screen reader accessibility options so people can pick. Ideally any game I make I would like to be very welcoming to any sighted people giving it a shot, so I want to make sure there are nice custom voices available for them, but screen reader accessibility for people who want to use their own custom settings make a ton of sense. I have some ideas to hack GMS to make this happen, but it's a longer term goal. I've really appreciated the audio games that go above and beyond and made really nice voices or voice acting, so I want to follow in that direction.