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Macbat 64

Macbat 64 is a 3D Platformer and 4:3 loveletter to the late 90s. · By Siactro

Not really a platformer?

A topic by Deerstalker Games created Sep 18, 2021 Views: 809 Replies: 2
Viewing posts 1 to 3
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I bought this game without hesitation and I'm glad I did, it's really fun and more than worth the money. My only real issue is with labelling - sure, it's a love letter to N64 3D platformers, but the game itself is barely a platformer. The only real platformer level is Bright Forest and the final challenge (no spoilers lol), other levels have barely any platforming challenges or gimmicks - but ton of puzzles.

So instead, to me this game feels more like an adventure game that uses a "wrapper" of mechanics of a 3D platformer around the exploration and the puzzles. The fact that you can't even actually die or lose in any way ends up just reinforcing the adventure focus, but I seriously admire this as a bold decision to make. Of course that genre thing is not really a problem for me, because I love adventure games so I was positively surprised - I'm just saying.

Overall I really like this game, I followed the creator on itch, and I will def check out Kiwi 64 and Toree 3D. I'm curious if they will also play like that, or differently.

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Oh right! I was gonna mention this - I kinda admire one thing that the game does though regarding platforming - your drop shadow slowly fades out depending on how high you are above the surface. So unlike normal drop shadow, this allows you to see not just above which part of the floor you are - but also how high you are. I don't know if this is the dev's original invention or if this is taken from some other 3D platformer, but it's a really cool idea and should be standard - I'm definitely stealing this mechanic for my own 3D platformer, lol.

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Okay so I just played through both Kiwi and Toree. They're nothing like Macbat, which really makes me think - you should really consider making a full-on adventure game with the style of puzzles and exploration from MacBat. Sure, the puzzles are relatively easy (with sole exception of that shadow puzzle in the ruins level) but that's not a bad thing at all! I think there would be a big audience for a cute and accessible adventure game in this style. And there are low-poly 3D adventure games when it comes to visual inspiration, like Discworld Noir, Grim Fandango, Blade Runner or Escape from Monkey Island.