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(1 edit) (+1)

Oh right! I was gonna mention this - I kinda admire one thing that the game does though regarding platforming - your drop shadow slowly fades out depending on how high you are above the surface. So unlike normal drop shadow, this allows you to see not just above which part of the floor you are - but also how high you are. I don't know if this is the dev's original invention or if this is taken from some other 3D platformer, but it's a really cool idea and should be standard - I'm definitely stealing this mechanic for my own 3D platformer, lol.