Staying on beat makes very little sense when it's changing so often and doesn't 'feel' on beat. The monster sometimes waits at the bottom of stairs and the audio isn't good enough to determine whether the monster has passed or not.
A visual cue for when the beat occurs is absolutely necessary for this game to work in my honest opinion.
The visuals and story seem to be interesting but it is incredibly difficult to get immersed or care when you're only worried about staying on beat just to move and not die.
You don't have to change anything but as someone who considers themselves to be reasonably proficient as a gamer, this game is currently unsatisfyingly difficult.