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Ergastulum - Asian & Western Inspired Adventure Game

A topic by K Monkey created Nov 19, 2017 Views: 3,080 Replies: 38
Viewing posts 21 to 39 of 39 · Previous page · First page

Putting it all together now and stress test on Xbox :)

Completed the full optimisation of the House scene :) I am very happy with the Xbox One performance now.

Starting a test for daytime lighting which will have real time day/night cycle with the system clock

(1 edit)

sped up day/night cycle


Wanted more non biped creatures in the game, so I created this Thing :) This one likes to keep an eye on you to alert others on your whereabouts. Also can remove any buffs u may have plus a temporary nerf

Did some work on atmosphere and how/where creatures can spawn

Go to sleeppppp...


Work in Progress for a new enemy. A Werefloofwolf

WIP animation states

Werewolves are now complete with 2 taunts, 4 attacks and 2 movement options :) here is the finished work with sound

Recently started to create more spell casting enemies for the game. This is the Shaman, she is a summoner of spirits...


Here she is in action :)

Started to create a shader to transition the player between worlds.



also updated the skybox in one of the later areas outdoors


(1 edit)

Had a short break but back with some new things!

I created a Moth shader to help me save a few GPU cycles to do all the animation and added it to a particle system... stress tested it to show thousands.





This is how it looks in a real scene in-game

Starting to rearrange the room and giving the "corpse" a new pose

I bet you thought this project was dead? nope :D

(1 edit)

Visiting the game at specific times can result in a change of your surroundings. make sure to explore at different times of the day ;)

Viewing posts 21 to 39 of 39 · Previous page · First page