Causa Project is a game about leading a guerrilla army to victory against an oppressive military junta set in a fictional South American country with a cold war-era aesthetic.
Causa Project is currently in early development. If you would like to follow along with updates, you can find them at the Causa Project discord server at https://discord.gg/eZYACzUxtS, here on the Itch page or on my YouTube channel at https://www.youtube.com/channel/UCwVPFtvl5r5ajPYdfA7BkSw/featured
Gameplay
Imagine X-COM 2's overworld gameplay, but entirely focused towards strategy and logistics rather than on in-mission tactical gameplay. However, players will still have to develop their fighters over time, as for the majority of missions players will be sending out small forces of randomly generated guerrillas that will gain experience over time. Players will become attached to their best fighters, and will think twice about sending them on a risky ambush.
Strategy
Players will start with almost no funding, weapons or manpower, and will have to build their way up. The end goal is to have a vast number of activities that players can complete, from organizing protests, rescuing prisoners and placing moles to ambushing convoys and taking over cities by military means. The majority of funding will come from the support of the population in zones near your camps, or otherwise from taxes that can be levied on the occupants of a town that you have taken and currently hold. Be careful, however, as the military junta will try to take it back, and you will always be outgunned in a straight-up fight. Raids, ambushes and other hit-and-run tactics are essential.
Aesthetic
The game will be centered around a cold-war era aesthetic, mimicking society of the 70s and 80s in many Central and South American countries that were stricken by political instability during this time.
Planned Features
- Overworld map in which player can send guerrillas out on missions, gain intelligence, and organize logistics for their movement.
- Random guerrilla generator to make your fighters unique and memorable.
- A military junta that will fight you back at every turn, and will hunt you down when you cause them too much trouble.
- A reputation system in which your movement can gain international support or sanctions based on the actions you take during the game.
- A cold-war era rebel aesthetic with vectorized art and typewriter newspaper headlines
Other Information:
Causa Project is being developed by a solo developer using the Godot Engine, and is planned being made for Android and iOS at first, with a PC, Mac and Linux release sometime after. The reason that it is being produced primarily for mobile devices is because the scope of the game lends itself particularly well to mobile devices, and simply because that is the way I personally would prefer to play it. Everything on this page is subject to possible future change.