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Enemy Scaling?

A topic by ToastyRobot created Nov 04, 2017 Views: 461 Replies: 1
Viewing posts 1 to 2

I haven't played with anyone else yet so I don't know if this is already a feature, but I think scaling the number of enemies based on players in the match would make things easier/balanced. Playing as a single player on even just the first level is really frantic, especially with like 10 kids kicking 16 different gravestones. I feel like on the first level you should be able to knock out all the kids pretty swiftly without losing any gravestones. Also, just scaling back the difficulty early on will make the game last a little longer.

Side note: Can the box for picking up enemies be bigger? It's kind of annoying after a KO that I have to look directly at an enemy to pick it up. Maybe I'm too used to the FPS "run over an item and press E" thing.

Otherwise, great job on the game! I love it.

Developer

Thanks for the feedback!

Enemy counts are even higher in co-op. The key in the game is to stay ahead of enemy spawns. Enemies spawn 10-15 seconds apart early on, so as long as you don't dilly-dally you shouldn't ever have more than a couple kids in the graveyard at once.

Wave 6 is when things get nuts and people on YouTube/Twitch seem to get wiped, but the difficulty is kind of an illusion, since everyone focuses on the Soldiers and ignores the kids completely.

The box for grabbing enemies is already pretty big, roughly 1/8th of the screen around the reticule. If its much bigger then it's really difficult to be selective in what you grab, since grabbing kids is a way higher priority than grabbing adults. 

This kind of feedback is appreciated and will help shape the Steam edition!